A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
Identification of Reading Difficulties by a Digital Game-Based Assessment Technology (2020)


Hautala, Jarkko; Heikkilä, Riikka; Nieminen, Lea; Rantanen, Vesa; Latvala, Juha-Matti; Richardson, Ulla (2020). Identification of Reading Difficulties by a Digital Game-Based Assessment Technology. Journal of Educational Computing Research, 58 (5), 1003-1028. DOI: 10.1177/0735633120905309


JYU-tekijät tai -toimittajat


Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajat: Hautala, Jarkko; Heikkilä, Riikka; Nieminen, Lea; Rantanen, Vesa; Latvala, Juha-Matti; Richardson, Ulla

Lehti tai sarja: Journal of Educational Computing Research

ISSN: 0735-6331

eISSN: 1541-4140

Julkaisuvuosi: 2020

Volyymi: 58

Lehden numero: 5

Artikkelin sivunumerot: 1003-1028

Kustantaja: Sage Publications

Julkaisumaa: Yhdysvallat (USA)

Julkaisun kieli: englanti

DOI: http://doi.org/10.1177/0735633120905309

Avoin saatavuus: Hybridijulkaisukanavassa ilmestynyt avoin julkaisu

Julkaisu on rinnakkaistallennettu (JYX): https://jyx.jyu.fi/handle/123456789/71130


Tiivistelmä

Computerized game-based assessment (GBA) system for screening reading difficulties may provide substantial time and cost benefits over traditional paper-and-pencil assessment while providing means also to individually adapt learning content in educational games. To study the reliability and validity of a GBA system to identify struggling readers performing below a standard deviation from mean in paper-and-pencil test either in raw scores and grade-normative scores, a large-scale study with first to fourth grade students (N = 723) was conducted, where GBA was administrated as a group test by tablet devices. Overall, the results indicated that the GBA can be successfully used to identify students with reading difficulties with acceptable reliability. Although the reliability of the results were at a very good level overall, the identification was even better in the reading fluency than in reading accuracy and in terms of raw scores than in grade-normative scores. These findings are the first to demonstrate the promise of GBA in assessing reading skills reliably and in a cost-efficient manner in classrooms. Furthermore, the developed GBA is directly applicable to an educational game for successfully supporting reading development of learners with varying levels of reading skill.


YSO-asiasanat: lukihäiriöt; arviointimenetelmät; oppimispelit

Vapaat asiasanat: reading assessment; game-based assessment; computer-based assessment; reading difficulties; educational game; paper-and-pencil testing


Liittyvät organisaatiot


Hankkeet, joissa julkaisu on tehty

Teknologia-avusteinen ympäristö kaikkien lukemaan oppijoiden tukena
Richardson, Ulla
Suomen Akatemia
01.01.2014-31.12.2017


OKM-raportointi: Kyllä

Alustava JUFO-taso: 1


Viimeisin päivitys 2020-13-07 klo 09:08