A4 Article in conference proceedings
Virtual Reality as a Recovering Environment : Implications for Design Principles (2019)


Lähtevänoja, Antti; Holopainen, Jani; Mattila, Osmo; Södervik, Ilona; Parvinen, Petri; Pöyry, Essi (2019). Virtual Reality as a Recovering Environment : Implications for Design Principles. In Alexandrov, Daniel A.; Boukhanovsky, Alexander V.; Chugunov, Andrei V.; Kabanov, Yury; Koltsova, Olessia; Musabirov, Ilya (Eds.) DTGS 2019 : 4th International Conference on Digital Transformation and Global Society, Revised Selected Papers. Digital Transformation and Global Society, Communications in Computer and Information Science, 1038. Cham: Springer, 506-516. DOI: 10.1007/978-3-030-37858-5_43


JYU authors or editors


Publication details

All authors or editors: Lähtevänoja, Antti; Holopainen, Jani; Mattila, Osmo; Södervik, Ilona; Parvinen, Petri; Pöyry, Essi

Parent publication: DTGS 2019 : 4th International Conference on Digital Transformation and Global Society, Revised Selected Papers. Digital Transformation and Global Society

Parent publication editors: Alexandrov, Daniel A.; Boukhanovsky, Alexander V.; Chugunov, Andrei V.; Kabanov, Yury; Koltsova, Olessia; Musabirov, Ilya

Conference:

  • International Conference on Digital Transformation and Global Society

Place and date of conference: St. Petersburg, Russia, 19.-21.6.2019

ISBN: 978-3-030-37857-8

eISBN: 978-3-030-37858-5

Journal or series: Communications in Computer and Information Science

ISSN: 1865-0929

eISSN: 1865-0937

Publication year: 2019

Number in series: 1038

Pages range: 506-516

Number of pages in the book: 779

Publisher: Springer

Place of Publication: Cham

Publication country: Switzerland

Publication language: English

DOI: https://doi.org/10.1007/978-3-030-37858-5_43

Open Access: Publication channel is not openly available


Abstract

In this study, a simulated, VR-based environment was built and analyzed to explore if a VR environment can possess recovering effects. 61 university students tested a VR application depicting a forest and answered survey questions about the experience. The results showed that VR-environment can indeed have recovering effects. Moreover, when comparing to previous studies in real forests, the recovery effects were at similar levels. The study results suggest that as the VR-based environments can possess recovery effects, they can work as recovery environments at schools or similar environments. The study results offer implications for the designers and propose design principles to build recovering VR environments. Future research avenues to scrutinize the results in various research contexts are discussed.


Keywords: virtual reality; natural environment; recovery (return); attention

Free keywords: virtual reality; restorative environment; directed attention fatigue; design principles


Contributing organizations


Ministry reporting: Yes

Reporting Year: 2019

JUFO rating: 1


Last updated on 2020-09-07 at 11:48