A4 Article in conference proceedings
Virtual Reality as a Recovering Environment : Implications for Design Principles (2019)
Lähtevänoja, Antti; Holopainen, Jani; Mattila, Osmo; Södervik, Ilona; Parvinen, Petri; Pöyry, Essi (2019). Virtual Reality as a Recovering Environment : Implications for Design Principles. In Alexandrov, Daniel A.; Boukhanovsky, Alexander V.; Chugunov, Andrei V.; Kabanov, Yury; Koltsova, Olessia; Musabirov, Ilya (Eds.) DTGS 2019 : 4th International Conference on Digital Transformation and Global Society, Revised Selected Papers. Digital Transformation and Global Society, Communications in Computer and Information Science, 1038. Cham: Springer, 506-516. DOI: 10.1007/978-3-030-37858-5_43
JYU authors or editors
Publication details
All authors or editors: Lähtevänoja, Antti; Holopainen, Jani; Mattila, Osmo; Södervik, Ilona; Parvinen, Petri; Pöyry, Essi
Parent publication: DTGS 2019 : 4th International Conference on Digital Transformation and Global Society, Revised Selected Papers. Digital Transformation and Global Society
Parent publication editors: Alexandrov, Daniel A.; Boukhanovsky, Alexander V.; Chugunov, Andrei V.; Kabanov, Yury; Koltsova, Olessia; Musabirov, Ilya
Conference:
- International Conference on Digital Transformation and Global Society
Place and date of conference: St. Petersburg, Russia, 19.-21.6.2019
ISBN: 978-3-030-37857-8
eISBN: 978-3-030-37858-5
Journal or series: Communications in Computer and Information Science
ISSN: 1865-0929
eISSN: 1865-0937
Publication year: 2019
Number in series: 1038
Pages range: 506-516
Number of pages in the book: 779
Publisher: Springer
Place of Publication: Cham
Publication country: Switzerland
Publication language: English
DOI: https://doi.org/10.1007/978-3-030-37858-5_43
Open Access: Publication channel is not openly available
Abstract
In this study, a simulated, VR-based environment was built and analyzed to explore if a VR environment can possess recovering effects. 61 university students tested a VR application depicting a forest and answered survey questions about the experience. The results showed that VR-environment can indeed have recovering effects. Moreover, when comparing to previous studies in real forests, the recovery effects were at similar levels. The study results suggest that as the VR-based environments can possess recovery effects, they can work as recovery environments at schools or similar environments. The study results offer implications for the designers and propose design principles to build recovering VR environments. Future research avenues to scrutinize the results in various research contexts are discussed.
Keywords: virtual reality; natural environment; recovery (return); attention
Free keywords: virtual reality; restorative environment; directed attention fatigue; design principles
Contributing organizations
Ministry reporting: Yes
Reporting Year: 2019
JUFO rating: 1