A3 Book section, Chapters in research books
Software Startup Education : Gamifying Growth Hacking (2020)


Kemell, K.-K., Feshchenko, P., Himmanen, J., Hossain, A., Jameel, F., Puca, R. L., Vitikainen, T., Kultanen, J., Risku, J., Impiö, J., Sorvisto, A., & Abrahamsson, P. (2020). Software Startup Education : Gamifying Growth Hacking. In A. Nguyen-Duc, J. Münch, R. Prikladnick, X. Wang, & P. Abrahamsson (Eds.), Fundamentals of Software Startups : Essential Engineering and Business Aspects (pp. 269-277). Springer. https://doi.org/10.1007/978-3-030-35983-6_16


JYU authors or editors


Publication details

All authors or editorsKemell, Kai-Kristian; Feshchenko, Polina; Himmanen, Joonas; Hossain, Abrar; Jameel, Furqan; Puca, Raffaele Luigi; Vitikainen, Teemu; Kultanen, Joni; Risku, Juhani; Impiö, Johannes; et al.

Parent publicationFundamentals of Software Startups : Essential Engineering and Business Aspects

Parent publication editorsNguyen-Duc, Anh; Münch, Jürgen; Prikladnick, Rafael; Wang, Xiaofeng; Abrahamsson, Pekka

ISBN978-3-030-35982-9

eISBN978-3-030-35983-6

Publication year2020

Pages range269-277

Number of pages in the book343

PublisherSpringer

Place of PublicationCham

Publication countrySwitzerland

Publication languageEnglish

DOIhttps://doi.org/10.1007/978-3-030-35983-6_16

Publication open accessNot open

Publication channel open access

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/74246


Abstract

Marketing is a vital activity for software startups as they seek high growth. A specific type of digital marketing, growth hacking, in particular has attracted a lot of attention in software startups. Growth hacking is about utilizing low-cost marketing practices and existing platforms to rapidly increase the user count of a service. Though topics related to growth hacking such as marketing on a general level have been extensively studied in the past, growth hacking has not seen much direct interest in the academia thus far. As a result, we currently have few tools to teach growth hacking in startup education. In this chapter, we present two board games intended to serve as an introduction to growth hacking.


Keywordsstartup companiessoftware sectorgrowth companiesmarketingmarketing planningdigital marketingbusinessgamificationcompany establishment

Free keywordsgrowth hacking; startup education; startup gamification; software startup


Contributing organizations


Ministry reportingYes

Reporting Year2020

JUFO rating2


Last updated on 2024-03-04 at 21:25