A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
A computer‐based Pinyin intervention for disadvantaged children in China : Effects on Pinyin skills, phonological awareness, and character reading (2020)


Li, Y., Chen, X., Li, H., Sheng, X., Chen, L., Richardson, U., & Lyytinen, H. (2020). A computer‐based Pinyin intervention for disadvantaged children in China : Effects on Pinyin skills, phonological awareness, and character reading. Dyslexia, 26(4), 377-393. https://doi.org/10.1002/dys.1654


JYU-tekijät tai -toimittajat


Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajatLi, Yixun; Chen, Xi; Li, Hong; Sheng, Xiaotian; Chen, Liu; Richardson, Ulla; Lyytinen, Heikki

Lehti tai sarjaDyslexia

ISSN1076-9242

eISSN1099-0909

Julkaisuvuosi2020

Volyymi26

Lehden numero4

Artikkelin sivunumerot377-393

KustantajaJohn Wiley & Sons

JulkaisumaaBritannia

Julkaisun kielienglanti

DOIhttps://doi.org/10.1002/dys.1654

Julkaisun avoin saatavuusEi avoin

Julkaisukanavan avoin saatavuus

Julkaisu on rinnakkaistallennettu (JYX)https://jyx.jyu.fi/handle/123456789/72657


Tiivistelmä

Pinyin is an alphabetic script that denotes pronunciations of Chinese characters. Studies have shown that Pinyin instruction enhances both phonological awareness (e.g., Shu et al., Developmental Science, 2008, 11, 171–181) and character reading (e.g., Lin et al., Psychological Science, 2010, 21, 1117–1122) in Chinese children. In the present study, we provided a 3‐week Pinyin intervention with a computer‐based Pinyin GraphoGame to disadvantaged migrant children with poor Pinyin skills. A total of 252 first graders who were children of migrant workers in a large Chinese city were assessed to identify poor Pinyin readers. Fifty‐six 7‐year‐old children with poor Pinyin skills were selected and randomly divided into a training group and a control group, with 28 children in each group. The training group played the Pinyin GraphoGame for 3 weeks, while the control group received school instruction only during the same period. Results showed that the children in the training group outperformed their peers in the control group on Pinyin reading accuracy and fluency, onset–rime and phonemic awareness, and character reading. These results suggest that the Pinyin GraphoGame may be a cost‐effective method to enhance Pinyin and literacy outcomes for underprivileged children in China.


YSO-asiasanatkielen oppiminenlukutaitofonologinen tietoisuuskiinan kielilapset (ikäryhmät)sosioekonominen asemamaahanmuuttajattietokoneavusteinen oppiminenoppimispelit

Vapaat asiasanatcomputer-based intervention; GraphoGame; low-socioeconomic status; migrant children; Pinyin


Liittyvät organisaatiot


OKM-raportointiKyllä

Raportointivuosi2020

JUFO-taso2


Viimeisin päivitys 2024-22-04 klo 12:19