A3 Book section, Chapters in research books
Crime fiction and digital media (2020)


Välisalo, T., Piipponen, M., Mäntymäki, H., & Koistinen, A.-K. (2020). Crime fiction and digital media. In J. A. Allan, J. Gulddal, S. King, & A. Pepper (Eds.), The Routledge Companion to Crime Fiction (pp. 397-405). Routledge. Routledge Companions to Literature. https://doi.org/10.4324/9780429453342-48


JYU authors or editors


Publication details

All authors or editors: Välisalo, Tanja; Piipponen, Maarit; Mäntymäki, Helen; Koistinen, Aino-Kaisa

Parent publication: The Routledge Companion to Crime Fiction

Parent publication editors: Allan, Janice Allan; Gulddal, Jesper; King, Stewart; Pepper, Andrew

ISBN: 978-1-138-32035-2

eISBN: 978-0-429-45334-2

Journal or series: Routledge Companions to Literature

Publication year: 2020

Pages range: 397-405

Number of pages in the book: 432

Publisher: Routledge

Place of Publication: Oxon

Publication country: United Kingdom

Publication language: English

DOI: https://doi.org/10.4324/9780429453342-48

Publication open access: Not open

Publication channel open access:


Abstract

This chapter distinguishes between distributing texts in a digitised form and digital fiction/digital textual forms; all these are products of the digital revolution, which has its roots in the recent development of communication and information technologies. It adds to the so far very limited number of studies on crime texts in digital environments; the few studies that exist focus on fandom and video game adaptations. The chapter helps the reader to understand this lack as deriving from the novelty of digital crime fiction formats. It explores the effects of the digital revolution on the publishing industry and offers a theoretical discussion of transmedia storytelling; reflects on the crime genre’s adoption of digital forms and transmedia storytelling as well as the scholarly assessment of these forms; and analyses the digital game Miss Fisher and the Deathly Maze (2017) as transmedial digital crime fiction.


Keywords: game research; cultural research; digital culture; digitalisation; fiction; publishing sector; transmedia


Contributing organizations


Related projects


Ministry reporting: Yes

Reporting Year: 2020

JUFO rating: 3


Last updated on 2021-07-07 at 21:34