A3 Book section, Chapters in research books
Immersive gaming as journalism (2020)


Arjoranta, J., Koskimaa, R., & Siitonen, M. (2020). Immersive gaming as journalism. In T. Uskali, A. Gynnild, S. Jones, & E. Sirkkunen (Eds.), Immersive Journalism as Storytelling : Ethics, Production, and Design (pp. 136-147). Routledge. https://doi.org/10.4324/9780429437748-15


JYU authors or editors


Publication details

All authors or editorsArjoranta, Jonne; Koskimaa, Raine; Siitonen, Marko

Parent publicationImmersive Journalism as Storytelling : Ethics, Production, and Design

Parent publication editorsUskali, Turo; Gynnild, Astrid; Jones, Sarah; Sirkkunen, Esa

ISBN978-1-138-33764-0

eISBN978-0-429-43774-8

Publication year2020

Pages range136-147

Number of pages in the book204

PublisherRoutledge

Place of PublicationOxon

Publication countryUnited Kingdom

Publication languageEnglish

DOIhttps://doi.org/10.4324/9780429437748-15

Publication open accessOpenly available

Publication channel open accessPartially open access channel

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/68815


Abstract

As a field, journalism constantly strives to connect with its audiences and find ways to utilize emerging media technologies in its operations. Sometimes this is done simply to reach audiences that have ceased to use traditional media, or to invite new audiences in, but often it is also a matter of perceived benefits related to using the affordances of certain technological solutions. One recent example is the interest surrounding the concept of immersion. For example, recent research has explored the question of whether there is a connection between the immersiveness of a technology and the users’ empathetic responses (Archer & Finger 2018; Herrera et al. 2018). While some of these explorations are done specifically within the context of journalism, there is a considerable amount of overlap between different fields of interest, warranting a broader look at how the concept of immersion has been theorized.


Keywordsjournalismmediatechnologydigital technologyaugmented realityvirtual realitysocial inclusiongamificationplaying (games and sports)digital games

Free keywordsimmersive technology; immersive gaming


Contributing organizations


Related projects


Ministry reportingYes

Reporting Year2020

JUFO rating3


Last updated on 2024-22-04 at 13:01