D3 Article in professional conference proceedings
Early Television Video Game Tournaments as Sports Spectacles (2020)
Kerttula, T. (2020). Early Television Video Game Tournaments as Sports Spectacles. In J. G. Reitman, C. G. Anderson, M. Deppe, & C. Steinkuehler (Eds.), Proceedings of the 2019 Esports Research Conference (ESC). Carnegie Mellon University; ETC Press. https://doi.org/10.1184/R1/12217766.v1
JYU authors or editors
Publication details
All authors or editors: Kerttula, Tero
Parent publication: Proceedings of the 2019 Esports Research Conference (ESC)
Parent publication editors: Reitman, Jason G.; Anderson, Craig G.; Deppe, Mark; Steinkuehler, Constance
Conference:
- Esports Research Conference
Publication year: 2020
Number of pages in the book: 237
Publisher: Carnegie Mellon University; ETC Press
Place of Publication: Pittsburgh
Publication country: United States
Publication language: English
DOI: https://doi.org/10.1184/R1/12217766.v1
Publication open access: Openly available
Publication channel open access: Open Access channel
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/69186
Abstract
This article looks at two televised video game tournaments from the 1980’s from the viewpoint of sports spectacle. Through the analysis of the television episodes and comparison to modern eSports-scene, the aim is to see, if there were similarities or differences between sports broadcasting and video game broadcasting at the time. The article suggests that because of visual choices made in sports broadcasting, the video game tournaments adapted this style coincidentally, which might have affected the style of eSports-broadcasting later.
Keywords: electronic sports; video games; television broadcasting
Contributing organizations
Ministry reporting: Yes
VIRTA submission year: 2020