D3 Article in professional conference proceedings
Early Television Video Game Tournaments as Sports Spectacles (2020)


Kerttula, Tero (2020). Early Television Video Game Tournaments as Sports Spectacles. In Reitman, Jason G.; Anderson, Craig G.; Deppe, Mark; Steinkuehler, Constance (Eds.) Proceedings of the 2019 Esports Research Conference (ESC). Pittsburgh: Carnegie Mellon University. DOI: 10.1184/R1/12217766.v1


JYU authors or editors


Publication details

All authors or editors: Kerttula, Tero

Parent publication: Proceedings of the 2019 Esports Research Conference (ESC)

Parent publication editors: Reitman, Jason G.; Anderson, Craig G.; Deppe, Mark; Steinkuehler, Constance

Conference:

Esports Research Conference

Publication year: 2020

Number of pages in the book: 237

Publisher: Carnegie Mellon University; ETC Press

Place of Publication: Pittsburgh

Publication country: United States

Publication language: English

DOI: http://doi.org/10.1184/R1/12217766.v1

Open Access: Publication published in an open access channel

Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/69186


Abstract

This article looks at two televised video game tournaments from the 1980’s from the viewpoint of sports spectacle. Through the analysis of the television episodes and comparison to modern eSports-scene, the aim is to see, if there were similarities or differences between sports broadcasting and video game broadcasting at the time. The article suggests that because of visual choices made in sports broadcasting, the video game tournaments adapted this style coincidentally, which might have affected the style of eSports-broadcasting later.


Keywords: electronic sports; video games; television broadcasting


Contributing organizations


Ministry reporting: Yes

Reporting Year: 2020


Last updated on 2020-18-08 at 13:18