D3 Article in professional conference proceedings
Early Television Video Game Tournaments as Sports Spectacles (2020)


Kerttula, T. (2020). Early Television Video Game Tournaments as Sports Spectacles. In J. G. Reitman, C. G. Anderson, M. Deppe, & C. Steinkuehler (Eds.), Proceedings of the 2019 Esports Research Conference (ESC). Carnegie Mellon University; ETC Press. https://doi.org/10.1184/R1/12217766.v1


JYU authors or editors


Publication details

All authors or editorsKerttula, Tero

Parent publicationProceedings of the 2019 Esports Research Conference (ESC)

Parent publication editorsReitman, Jason G.; Anderson, Craig G.; Deppe, Mark; Steinkuehler, Constance

Conference:

  • Esports Research Conference

Publication year2020

Number of pages in the book237

PublisherCarnegie Mellon University; ETC Press

Place of PublicationPittsburgh

Publication countryUnited States

Publication languageEnglish

DOIhttps://doi.org/10.1184/R1/12217766.v1

Publication open accessOpenly available

Publication channel open accessOpen Access channel

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/69186


Abstract

This article looks at two televised video game tournaments from the 1980’s from the viewpoint of sports spectacle. Through the analysis of the television episodes and comparison to modern eSports-scene, the aim is to see, if there were similarities or differences between sports broadcasting and video game broadcasting at the time. The article suggests that because of visual choices made in sports broadcasting, the video game tournaments adapted this style coincidentally, which might have affected the style of eSports-broadcasting later.


Keywordselectronic sportsvideo gamestelevision broadcasting


Contributing organizations


Ministry reportingYes

Reporting Year2020


Last updated on 2024-03-04 at 21:36