A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
A mobile game as a support tool for children with severe difficulties in reading and spelling (2020)


Ronimus, M., Eklund, K., Westerholm, J., Ketonen, R., & Lyytinen, H. (2020). A mobile game as a support tool for children with severe difficulties in reading and spelling. Journal of Computer Assisted Learning, 36(6), 1011-1025. https://doi.org/10.1111/jcal.12456


JYU-tekijät tai -toimittajat


Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajatRonimus, Miia; Eklund, Kenneth; Westerholm, Jari; Ketonen, Ritva; Lyytinen, Heikki

Lehti tai sarjaJournal of Computer Assisted Learning

ISSN0266-4909

eISSN1365-2729

Julkaisuvuosi2020

Volyymi36

Lehden numero6

Artikkelin sivunumerot1011-1025

KustantajaWiley-Blackwell

JulkaisumaaBritannia

Julkaisun kielienglanti

DOIhttps://doi.org/10.1111/jcal.12456

Julkaisun avoin saatavuusEi avoin

Julkaisukanavan avoin saatavuus

Julkaisu on rinnakkaistallennettu (JYX)https://jyx.jyu.fi/handle/123456789/69701

Rinnakkaistallenteen verkko-osoite (pre-print)https://jyx.jyu.fi/handle/123456789/69701


Tiivistelmä

We used a randomized controlled trial to investigate if a mobile game, GraphoLearn (GL), could effectively support the learning of first graders (N = 70), who have severe difficulties in reading and spelling. We studied the effects of two versions of the game: GL Reading, which focused on training letter-sound correspondence and word reading; and GL Spelling, which included additional training in phonological skills and spelling. During the spring of first grade, the children trained with tablet computers which they could carry with them during the six-week intervention. The average exposure time to training was 5?hr 44?min. The results revealed no differences in the development of reading or spelling skills between GL players and the control group. However, pre-training self-efficacy moderated the effect among GL Reading players: children with high self-efficacy developed more than the control group in word reading fluency, whereas children with low self-efficacy developed less than the control group in spelling.


YSO-asiasanatlukeminenkirjoitustaitolukutaitooppimisvaikeudetlukihäiriötluetun ymmärtäminenmobiilipelitmobiilioppiminenomatoimisuus

Vapaat asiasanatGraphoLearn; mobile learning; reading; self-efficacy; serious game


Liittyvät organisaatiot

JYU-yksiköt:


OKM-raportointiKyllä

Raportointivuosi2020

JUFO-taso2


Viimeisin päivitys 2024-03-04 klo 22:06