A1 Journal article (refereed)
A mobile game as a support tool for children with severe difficulties in reading and spelling (2020)


Ronimus, M., Eklund, K., Westerholm, J., Ketonen, R., & Lyytinen, H. (2020). A mobile game as a support tool for children with severe difficulties in reading and spelling. Journal of Computer Assisted Learning, 36(6), 1011-1025. https://doi.org/10.1111/jcal.12456


JYU authors or editors


Publication details

All authors or editorsRonimus, Miia; Eklund, Kenneth; Westerholm, Jari; Ketonen, Ritva; Lyytinen, Heikki

Journal or seriesJournal of Computer Assisted Learning

ISSN0266-4909

eISSN1365-2729

Publication year2020

Volume36

Issue number6

Pages range1011-1025

PublisherWiley-Blackwell

Publication countryUnited Kingdom

Publication languageEnglish

DOIhttps://doi.org/10.1111/jcal.12456

Publication open accessNot open

Publication channel open access

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/69701

Web address of parallel published publication (pre-print)https://jyx.jyu.fi/handle/123456789/69701


Abstract

We used a randomized controlled trial to investigate if a mobile game, GraphoLearn (GL), could effectively support the learning of first graders (N = 70), who have severe difficulties in reading and spelling. We studied the effects of two versions of the game: GL Reading, which focused on training letter-sound correspondence and word reading; and GL Spelling, which included additional training in phonological skills and spelling. During the spring of first grade, the children trained with tablet computers which they could carry with them during the six-week intervention. The average exposure time to training was 5?hr 44?min. The results revealed no differences in the development of reading or spelling skills between GL players and the control group. However, pre-training self-efficacy moderated the effect among GL Reading players: children with high self-efficacy developed more than the control group in word reading fluency, whereas children with low self-efficacy developed less than the control group in spelling.


Keywordsreadingability to writeliteracylearning difficultiesreading disordersreading comprehensionmobile gamesmobile learningindependent initiative

Free keywordsGraphoLearn; mobile learning; reading; self-efficacy; serious game


Contributing organizations


Ministry reportingYes

Reporting Year2020

JUFO rating2


Last updated on 2024-03-04 at 22:06