A4 Article in conference proceedings
Implementing a Digital Wellness Application into Use : Challenges and Solutions Among Aged People (2020)


Kari, T., Sell, A., Makkonen, M., Wallin, S., Walden, P., Carlsson, C., Frank, L., & Carlsson, J. (2020). Implementing a Digital Wellness Application into Use : Challenges and Solutions Among Aged People. In Q. Gao, & J. Zhou (Eds.), ITAP 2020 : Proceedings of the 6th International Conference on Human Aspects of IT for the Aged Population. Healthy and Active Aging, Held as Part of the 22nd HCI International Conference, HCII 2020. Springer. Lecture Notes in Computer Science, 12208. https://doi.org/10.1007/978-3-030-50249-2_23


JYU authors or editors


Publication details

All authors or editors: Kari, Tuomas; Sell, Anna; Makkonen, Markus; Wallin, Stina; Walden, Pirkko; Carlsson, Christer; Frank, Lauri; Carlsson, Joanna

Parent publication: ITAP 2020 : Proceedings of the 6th International Conference on Human Aspects of IT for the Aged Population. Healthy and Active Aging, Held as Part of the 22nd HCI International Conference, HCII 2020

Parent publication editors: Gao, Qin; Zhou, Jia

Conference:

  • International Conference on Human-Computer Interaction

Place and date of conference: Copenhagen, Denmark, 19.-24.7.2020

ISBN: 978-3-030-50248-5

eISBN: 978-3-030-50249-2

Journal or series: Lecture Notes in Computer Science

ISSN: 0302-9743

eISSN: 1611-3349

Publication year: 2020

Number in series: 12208

Number of pages in the book: 722

Publisher: Springer

Place of Publication: Cham

Publication country: Switzerland

Publication language: English

DOI: https://doi.org/10.1007/978-3-030-50249-2_23

Publication open access: Not open

Publication channel open access:

Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/71214

Additional information: 6th International Conference, ITAP 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II


Abstract

The ageing population is a growing priority area for policy makers and healthcare providers worldwide. Life expectancy is improving, but at the same time, insufficient physical activity threatens older age. Thus, an important question arises: how to improve the probability of people living a healthy and active life in older age. One potential solution to support physical activity and healthy aging is digital wellness technologies. However, digital wellness technologies are still typically designed for younger populations, yet a growing need and potential also among aged people is prevalent. Aged people are a user group with distinct needs and challenges. The main purpose of this study was to identify challenges and suggest solutions for implementing digital wellness applications into use among aged people. The focus was on the implementation phase. This study was based on a research program where groups of aged people implement into use a digital wellness application that is meant for tracking, following, and supporting physical activity and exercise. In total, 14 main challenges in implementing digital wellness applications into use among aged people were identified. These challenges are categorised into 1) technology-based challenges, 2) physical activity-based challenges, and 3) participant-related challenges. In addition, possible solutions for each challenge are suggested. The findings of this study provide both researchers and practitioners with insights on aspects that would be beneficial to be taken into account in designing digital wellness applications and building digital wellness interventions for aged people.


Keywords: welfare technology; welfare services; introduction (implementation); physical activity; physical training; older people; smartphones

Free keywords: wellness technology; implementation; physical activity; exercise; digital wellness services; aged people; older adults; young elderly; later life; smartphone applications; digital practices


Contributing organizations


Ministry reporting: Yes

Reporting Year: 2020

JUFO rating: 0


Last updated on 2023-30-08 at 10:09