A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
Effects of the Portuguese GraphoGame on Reading, Spelling, and Phonological Awareness in Second Graders Struggling to Read (2020)


Carvalhais, Lénia; Limpo, Teresa; Richardson, Ulla; Castro, São Luís (2020). Effects of the Portuguese GraphoGame on Reading, Spelling, and Phonological Awareness in Second Graders Struggling to Read. The Journal of Writing Research, 12 (1), 9-34. DOI: 10.17239/jowr-2020.12.01.02


JYU-tekijät tai -toimittajat


Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajat: Carvalhais, Lénia; Limpo, Teresa; Richardson, Ulla; Castro, São Luís

Lehti tai sarja: The Journal of Writing Research

ISSN: 2030-1006

eISSN: 2294-3307

Julkaisuvuosi: 2020

Volyymi: 12

Lehden numero: 1

Artikkelin sivunumerot: 9-34

Kustantaja: Universiteit Antwerpen

Julkaisumaa: Belgia

Julkaisun kieli: englanti

DOI: https://doi.org/10.17239/jowr-2020.12.01.02

Avoin saatavuus: Open access -julkaisukanavassa ilmestynyt julkaisu

Julkaisu on rinnakkaistallennettu (JYX): https://jyx.jyu.fi/handle/123456789/71188


Tiivistelmä

The interest in computer-assisted interventions to promote literacy has increased over the years. In this study, we developed the Portuguese version of the GraphoGame Fluent and tested its effects on reading, spelling, and phonological awareness. Second graders struggling to read were randomly assigned to two groups: GraphoGame Fluent group (n = 15), which received a computer-assisted remedial reading intervention, or GraphoGame Math group (n = 15), which received a computer-assisted numeracy intervention. An additional, non-playing group, composed by second graders without reading difficulties, was formed (business-as-usual group, n = 15). Results showed clear benefits of GraphoGame on spelling and phonological awareness. After the intervention and one month later, the GraphoGame Fluent group displayed spelling and phonological awareness skills similar to the business-as-usual group, and above the GraphoGame Math group. Overall, these findings indicate that Portuguese struggling readers benefit from computer-assisted interventions that combine letter-sound correspondences with more complex orthographic patterns.


YSO-asiasanat: kielen oppiminen; kielellinen kehitys; lukutaito; fonologinen tietoisuus; oikeinkirjoitus; lukihäiriöt; oppimispelit; tietokoneavusteinen oppiminen

Vapaat asiasanat: GraphoGame


Liittyvät organisaatiot


OKM-raportointi: Kyllä

Alustava JUFO-taso: 1


Viimeisin päivitys 2021-02-02 klo 09:50