A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
Effects of the Portuguese GraphoGame on Reading, Spelling, and Phonological Awareness in Second Graders Struggling to Read (2020)
Carvalhais, Lénia; Limpo, Teresa; Richardson, Ulla; Castro, São Luís (2020). Effects of the Portuguese GraphoGame on Reading, Spelling, and Phonological Awareness in Second Graders Struggling to Read. The Journal of Writing Research, 12 (1), 9-34. DOI: 10.17239/jowr-2020.12.01.02
JYU-tekijät tai -toimittajat
Julkaisun tiedot
Julkaisun kaikki tekijät tai toimittajat: Carvalhais, Lénia; Limpo, Teresa; Richardson, Ulla; Castro, São Luís
Lehti tai sarja: The Journal of Writing Research
ISSN: 2030-1006
eISSN: 2294-3307
Julkaisuvuosi: 2020
Volyymi: 12
Lehden numero: 1
Artikkelin sivunumerot: 9-34
Kustantaja: Universiteit Antwerpen
Julkaisumaa: Belgia
Julkaisun kieli: englanti
DOI: https://doi.org/10.17239/jowr-2020.12.01.02
Avoin saatavuus: Open access -julkaisukanavassa ilmestynyt julkaisu
Julkaisu on rinnakkaistallennettu (JYX): https://jyx.jyu.fi/handle/123456789/71188
Tiivistelmä
The interest in computer-assisted interventions to promote literacy has increased over the years. In this study, we developed the Portuguese version of the GraphoGame Fluent and tested its effects on reading, spelling, and phonological awareness. Second graders struggling to read were randomly assigned to two groups: GraphoGame Fluent group (n = 15), which received a computer-assisted remedial reading intervention, or GraphoGame Math group (n = 15), which received a computer-assisted numeracy intervention. An additional, non-playing group, composed by second graders without reading difficulties, was formed (business-as-usual group, n = 15). Results showed clear benefits of GraphoGame on spelling and phonological awareness. After the intervention and one month later, the GraphoGame Fluent group displayed spelling and phonological awareness skills similar to the business-as-usual group, and above the GraphoGame Math group. Overall, these findings indicate that Portuguese struggling readers benefit from computer-assisted interventions that combine letter-sound correspondences with more complex orthographic patterns.
YSO-asiasanat: kielen oppiminen; kielellinen kehitys; lukutaito; fonologinen tietoisuus; oikeinkirjoitus; lukihäiriöt; oppimispelit; tietokoneavusteinen oppiminen
Vapaat asiasanat: GraphoGame
Liittyvät organisaatiot
OKM-raportointi: Kyllä
Alustava JUFO-taso: 1