A3 Book section, Chapters in research books
Value Creation and Power Asymmetries in Digital Ecosystems : A Study of a Cloud Gaming Provider (2020)

Ojala, A., Helander, N., & Tyrväinen, P. (2020). Value Creation and Power Asymmetries in Digital Ecosystems : A Study of a Cloud Gaming Provider. In T. Lynn, J. G. Mooney, P. Rosati, & G. Fox (Eds.), Measuring the Business Value of Cloud Computing (pp. 89-106). Palgrave Macmillan. Palgrave Studies in Digital Business and Enabling Technologies. https://doi.org/10.1007/978-3-030-43198-3_6

JYU authors or editors

Publication details

All authors or editorsOjala, Arto; Helander, Nina; Tyrväinen, Pasi

Parent publicationMeasuring the Business Value of Cloud Computing

Parent publication editorsLynn, Theo; Mooney, John G.; Rosati, Pierangelo; Fox, Grace



Journal or seriesPalgrave Studies in Digital Business and Enabling Technologies



Publication year2020

Pages range89-106

Number of pages in the book125

PublisherPalgrave Macmillan

Place of PublicationCham

Publication countrySwitzerland

Publication languageEnglish


Publication open accessOpenly available

Publication channel open accessOpen Access channel

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/71576


Digital platforms connecting users and service providers have a central role in determining the value creation structure of ecosystems. Platform developers try to achieve a dominant position for the platform with a strong ecosystem around it. The size and attractiveness of the services can attract new users, and growing user volume can bring new co-operative service providers to the service partner network. An interesting question is how the presence of power and potential power asymmetry affect the value creation capability and the structure of a network around a platform? This chapter describes an example of value creation and the influence of power asymmetry in a digital ecosystem built around a cloud gaming platform.

Keywordsdigitalisationplatform economyvalue creationcloud servicesonline games

Free keywordsdigital ecosystems; digitalisation; digital platforms; partner networks

Contributing organizations

Ministry reportingYes

Reporting Year2020

JUFO rating3

Last updated on 2024-22-04 at 13:57