A3 Book section, Chapters in research books
The Appraisal Theory of Emotion in Human–Computer Interaction (2020)


Jokinen, J. P.P., & Silvennoinen, J. (2020). The Appraisal Theory of Emotion in Human–Computer Interaction. In R. Rousi, J. Leikas, & P. Saariluoma (Eds.), Emotions in Technology Design : From Experience to Ethics (pp. 27-39). Springer International Publishing. Human - Computer Interaction Series. https://doi.org/10.1007/978-3-030-53483-7_3


JYU authors or editors


Publication details

All authors or editorsJokinen, Jussi P. P.; Silvennoinen, Johanna

Parent publicationEmotions in Technology Design : From Experience to Ethics

Parent publication editorsRousi, Rebekah; Leikas, Jaana; Saariluoma, Pertti

ISBN978-3-030-53482-0

eISBN978-3-030-53483-7

Journal or seriesHuman - Computer Interaction Series

ISSN1571-5035

eISSN2524-4477

Publication year2020

Pages range27-39

Number of pages in the book189

PublisherSpringer International Publishing

Place of PublicationCham

Publication countrySwitzerland

Publication languageEnglish

DOIhttps://doi.org/10.1007/978-3-030-53483-7_3

Publication open accessNot open

Publication channel open access

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/73947


Abstract

This chapter reviews the appraisal theory of emotion and how it has been employed in human–computer interaction (HCI) research. This theory views emotion as a process that evaluates the subjective significance of an event. We demonstrate the usefulness of the perspective for HCI, as emotion is defined in terms of the events of the task environment and the goals and knowledge of the subject. Importantly, the appraisal theory ties these factors together in a cognitive appraisal process order to explain the variety of subjective emotional experiences. This is important for two reasons. First, a strong theoretical commitment allows researchers and designers to derive testable hypotheses from the theory. Second, only a theory that ties together goals, knowledge and emotion can explain the behaviour and experiences of users, who often have multiple—and at times conflicting—goals and motivations that may dynamically change in response to events in the environment.


Keywordsemotionscognitive processeshuman-computer interactionplanning and designexperiences (knowledge)user experience

Free keywordsappraisal theory; emotions; design; human-technology interaction; experience


Contributing organizations


Ministry reportingYes

Reporting Year2020

JUFO rating2


Last updated on 2024-22-04 at 10:48