A4 Article in conference proceedings
“Overwatch is anime” : Exploring an alternative interpretational framework for competitive gaming (2020)


Ruotsalainen, Maria; Välisalo, Tanja (2020). “Overwatch is anime” : Exploring an alternative interpretational framework for competitive gaming. In DiGRA '20 : Proceedings of the 2020 DiGRA International Conference: Play Everywhere, Conference of Digital Games Research Association. Digital Games Research Association 2020. http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_354.pdf


JYU authors or editors


Publication details

All authors or editors: Ruotsalainen, Maria; Välisalo, Tanja

Parent publication: DiGRA '20 : Proceedings of the 2020 DiGRA International Conference: Play Everywhere

Place and date of conference: Tampere, Finland (cancelled), 2.-6.6.2020

Journal or series: Conference of Digital Games Research Association

eISSN: 2342-9666

Publication year: 2020

Volume: 2020

Publisher: Digital Games Research Association

Publication country: Finland

Publication language: English

Persistent website address: http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_354.pdf

Open Access: Publication published in an open access channel

Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/72290


Abstract

Esports has often been likened and compared to traditional sports. This paper suggests an alternative interpretative framework for competitive gaming by focusing on the team-based first-person shooter game Overwatch. We explore Overwatch esports using multi-sited ethnography and demonstrate how the fans and viewers use a rich spectrum of cultural products to enrich and explain their relationship with esports. In the case of Overwatch, anime is particularly prominent, used not only to enrich and explain, but also to challenge ‘sports normativity’, which is visible in the media discussions on Overwatch as well as in the production choices of the esports tournament organizer. This also has consequences on the norms and the values of the fans and the viewer: for instance, it affects the way masculinity is constructed in the context of competitive Overwatch.


Keywords: electronic sports; anime

Free keywords: esports; anime; Overwatch


Contributing organizations


Related projects

Centre of Excellence in Game Culture Studies
Koskimaa, Raine
Academy of Finland
01/01/2018-31/12/2022


Ministry reporting: Yes

Preliminary JUFO rating: 1


Last updated on 2020-21-10 at 10:10