B1 Non-refereed journal articles
Puumailoista ylämummoon : Näkökulmia digitaalisten jääkiekkopelien tutkimukseen (2020)


Kerttula, Tero (2020). Puumailoista ylämummoon : Näkökulmia digitaalisten jääkiekkopelien tutkimukseen. In Arjoranta, Jonne; Friman, Usva; Koskimaa, Raine; Mäyrä, Frans; Sotamaa, Olli; Suominen, Jaakko; Välisalo, Tanja (Eds.) Pelitutkimuksen vuosikirja 2020 (pp. 36-49). Pelitutkimuksen vuosikirja, 2020. http://www.pelitutkimus.fi/vuosikirja2020/puumailoista-ylamummoon-nakokulmia-digitaalisten-jaakiekkopelien-tutkimukseen


JYU authors or editors


Publication details

All authors or editors: Kerttula, Tero

Parent publication: Pelitutkimuksen vuosikirja 2020

Parent publication editors: Arjoranta, Jonne; Friman, Usva; Koskimaa, Raine; Mäyrä, Frans; Sotamaa, Olli; Suominen, Jaakko; Välisalo, Tanja

Journal or series: Pelitutkimuksen vuosikirja

ISSN: 1798-355X

eISSN: 1798-355X

Publication year: 2020

Number in series: 2020

Pages range: 36-49

Number of pages in the book: 73

Publisher: Pelitutkimuksen seura

Publication country: Finland

Publication language: Finnish

Persistent website address: http://www.pelitutkimus.fi/vuosikirja2020/puumailoista-ylamummoon-nakokulmia-digitaalisten-jaakiekkopelien-tutkimukseen

Open Access: Publication published in an open access channel

Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/73871

Additional information: Katsaus.


Abstract

Competitive play in digital ice hockey simulations rose to the headlines in Spring 2020, when the COVID-19 -pandemic resulted in the cancellation of the 2019–2020 -season of the Finnish national ice hockey league, Liiga. To replace traditional ice hockey, the Swedish telecommunications company Telia created virtual ice hockey playoffs, called the ePlayoffs, which attracted the attention of several Finnish media outlets. At the same time, these ePlayoffs gave attention to professional NHL video gaming in the ECL- and NACL-leagues. In this review, I look at the research based on these digital ice hockey simulations and map some new possible directions for the future research on the subject. The review focuses on historical and societal points of view, along with competitive gaming. There are multiple possible new directions for the research and I will only present a handful of them in this review.


Keywords: ice hockey; games; digital games; playing (games and sports)

Free keywords: digital ice hockey; competitive gaming


Contributing organizations


Ministry reporting: Yes


Last updated on 2021-28-01 at 10:35