A4 Article in conference proceedings
Harnessing User Values to Understand Value Co-Creation and Co-Destruction in Augmented Reality Mobile Games (2021)
Elo, J., Lintula, J., & Tuunanen, T. (2021). Harnessing User Values to Understand Value Co-Creation and Co-Destruction in Augmented Reality Mobile Games. In Proceedings of the 54th Hawaii International Conference on System Sciences (HICSS 2021) (pp. 1171-1180). University of Hawai'i at Manoa. Proceedings of the Annual Hawaii International Conference on System Sciences. https://doi.org/10.24251/HICSS.2021.143
JYU authors or editors
Publication details
All authors or editors: Elo, Jenny; Lintula, Juuli; Tuunanen, Tuure
Parent publication: Proceedings of the 54th Hawaii International Conference on System Sciences (HICSS 2021)
Conference:
- Hawaii International Conference on System Sciences
Place and date of conference: Maui, HI, USA, 4.-8.1.2021
eISBN: 978-0-9981331-4-0
Journal or series: Proceedings of the Annual Hawaii International Conference on System Sciences
ISSN: 1530-1605
eISSN: 2572-6862
Publication year: 2021
Pages range: 1171-1180
Publisher: University of Hawai'i at Manoa
Publication country: United States
Publication language: English
DOI: https://doi.org/10.24251/HICSS.2021.143
Persistent website address: http://hdl.handle.net/10125/70755
Publication open access: Openly available
Publication channel open access: Open Access channel
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/73710
Abstract
This paper explores the phenomena of value co- creation and co-destruction in augmented reality (AR) mobile games. More specifically, we aim to achieve an in-depth understanding of value co-creation and co- destruction occurring in Pokémon GO and the user values underlying these occurrences. Service-dominant (S-D) logic provides our study with a lens for understanding users as active co-creators, co- destroyers, and determinants of value. Further, the means-end theory establishes users’ personal values and goals as the basis for service value determination. We uncover key values highlighted in users’ positive and negative gaming experiences through a qualitative content analysis of 43 in-depth laddering interviews conducted with active Pokémon GO gamers in Finland. Our study contributes to the IS and service research literature by demonstrating how user values may be operationalized to measure and understand value co- creation and co-destruction from service users’ perspective, supporting value-based design and development of digital services.
Keywords: game industry; value creation; mobile games; augmented reality; Pokémon Go (game); players (non-music); user study
Free keywords: augmented reality mobile games; laddering interviews; value co-creation; value co-destruction
Contributing organizations
Ministry reporting: Yes
VIRTA submission year: 2021
JUFO rating: 1