A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
The stigma of feminism : disclosures and silences regarding female disadvantage in the video game industry in US and Finnish media stories (2021)


Kivijärvi, M., & Sintonen, T. (2021). The stigma of feminism : disclosures and silences regarding female disadvantage in the video game industry in US and Finnish media stories. Feminist Media Studies, Early online. https://doi.org/10.1080/14680777.2021.1878546


JYU-tekijät tai -toimittajat


Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajat: Kivijärvi, Marke; Sintonen, Teppo

Lehti tai sarja: Feminist Media Studies

ISSN: 1468-0777

eISSN: 1471-5902

Julkaisuvuosi: 2021

Volyymi: Early online

Kustantaja: Routledge

Julkaisumaa: Britannia

Julkaisun kieli: englanti

DOI: https://doi.org/10.1080/14680777.2021.1878546

Julkaisun avoin saatavuus: Avoimesti saatavilla

Julkaisukanavan avoin saatavuus: Osittain avoin julkaisukanava

Julkaisu on rinnakkaistallennettu (JYX): https://jyx.jyu.fi/handle/123456789/73872


Tiivistelmä

This article examines how the issue of gender, particularly women’s (under)representation in the video game industry, is framed in US and Finnish media. Building on the notion of stigma surrounding feminism, the article examines discourse practices as acts of managing the image of feminism. The findings illustrate five stigma management strategies that offer the possibility of maintaining socially accepted ways of discussing gender inequality and portraying women in mainstream media. Using critical discourse analysis, the paper addresses how the use of these stigma management strategies connects with different contemporary feminisms. The strategies used and their ideological backgrounds vary between the two cultural contexts. This article contributes to the understanding of the ongoing discussions between postfeminism and neoliberal feminism in contemporary society and organizations by demonstrating how the expression of feminist ideas is managed in different cultural contexts.


YSO-asiasanat: peliala; peliteollisuus; sukupuoli; sukupuoliroolit; julkinen keskustelu; feminismi; stigmat

Vapaat asiasanat: gender; stigma; feminism; women in games; video game industry


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OKM-raportointi: Ei, julkaisuprosessissa

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Viimeisin päivitys 2021-07-07 klo 17:55