A2 Review article, Literature review, Systematic review
Why Digital Games Can Be Advantageous in Vocabulary Learning (2021)


Rasti-Behbahani, A. (2021). Why Digital Games Can Be Advantageous in Vocabulary Learning. Theory and Practice in Language Studies, 11(2), 111-118. https://doi.org/10.17507/tpls.1102.01


JYU authors or editors


Publication details

All authors or editorsRasti-Behbahani, Amin

Journal or seriesTheory and Practice in Language Studies

ISSN1799-2591

eISSN2053-0692

Publication year2021

Publication date01/02/2021

Volume11

Issue number2

Pages range111-118

PublisherAcademy Publication

Publication countryUnited Kingdom

Publication languageEnglish

DOIhttps://doi.org/10.17507/tpls.1102.01

Publication open accessOpenly available

Publication channel open accessOpen Access channel

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/73946


Abstract

Vocabulary learning is an integral part of language learning; however, it is difficult. Although there are many techniques proposed for vocabulary learning and teaching, researchers still strive to find effective methods. Recently, digital games have shown potentials in enhancing vocabulary acquisition. A majority of studies in digital game-based vocabulary learning (DGBVL) literature investigate the effectiveness of DGBVL tasks. In other words, there are enough answers to what questions in DGBVL literature whereas why questions are rarely answered. Finding such answers help us learn more about the structure of the DGBVL tasks and their effects on vocabulary learning. Hence, to achieve this aim, the available literature on digital games and vocabulary learning were systematically reviewed from 1996 to 2020. The results revealed seven themes such as motivation, authenticity, repetition, instantiation, dual encoding, interactivity, and feedback. Based on the available literature, these themes are factors, in digital games, that can contribute to enhancing vocabulary acquisition.


Keywordsvocabulary (knowledge)wordsdigital gameslanguage learning

Free keywordsvocabulary learning; word learning; digital game; digital game-based learning; language learning


Contributing organizations


Ministry reportingYes

Reporting Year2021

JUFO rating0


Last updated on 2024-03-04 at 20:05