A1 Journal article (refereed)
Split-Screen : Videogame History through Local Multiplayer Design (2021)


Karhulahti, V.-M., & Grabarczyk, P. (2021). Split-Screen : Videogame History through Local Multiplayer Design. Design Issues, 37(2), 32-44. https://doi.org/10.1162/desi_a_00634


JYU authors or editors


Publication details

All authors or editorsKarhulahti, Veli-Matti; Grabarczyk, Pawel

Journal or seriesDesign Issues

ISSN0747-9360

eISSN1531-4790

Publication year2021

Volume37

Issue number2

Pages range32-44

PublisherMIT Press

Publication countryUnited States

Publication languageEnglish

DOIhttps://doi.org/10.1162/desi_a_00634

Persistent website addresshttps://direct.mit.edu/desi/article/37/2/32/99079/Split-Screen-Videogame-History-Through-Local

Publication open accessNot open

Publication channel open access

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/68852


Abstract

By looking at videogame production through a two-vector model of design—a practice determined by the interplay between economic and technological evolution—we argue that shared screen play, as both collaboration and competition, originally functioned as a desirable pattern in videogame design, but has since become problematic due to industry transformations. This is introduced as an example of what we call design vestigiality: momentary loss of a design pattern's contextual function due to techno-economical evolution.


Keywordsvideo gamesgame culturegamesgame designproductionhistoryevolution theory


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Ministry reportingYes

Reporting Year2021

JUFO rating3


Last updated on 2024-03-04 at 20:15