A1 Journal article (refereed)
Split-Screen : Videogame History through Local Multiplayer Design (2021)
Karhulahti, V.-M., & Grabarczyk, P. (2021). Split-Screen : Videogame History through Local Multiplayer Design. Design Issues, 37(2), 32-44. https://doi.org/10.1162/desi_a_00634
JYU authors or editors
Publication details
All authors or editors: Karhulahti, Veli-Matti; Grabarczyk, Pawel
Journal or series: Design Issues
ISSN: 0747-9360
eISSN: 1531-4790
Publication year: 2021
Volume: 37
Issue number: 2
Pages range: 32-44
Publisher: MIT Press
Publication country: United States
Publication language: English
DOI: https://doi.org/10.1162/desi_a_00634
Persistent website address: https://direct.mit.edu/desi/article/37/2/32/99079/Split-Screen-Videogame-History-Through-Local
Publication open access: Not open
Publication channel open access:
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/68852
Abstract
By looking at videogame production through a two-vector model of design—a practice determined by the interplay between economic and technological evolution—we argue that shared screen play, as both collaboration and competition, originally functioned as a desirable pattern in videogame design, but has since become problematic due to industry transformations. This is introduced as an example of what we call design vestigiality: momentary loss of a design pattern's contextual function due to techno-economical evolution.
Keywords: video games; game culture; games; game design; production; history; evolution theory
Contributing organizations
Related projects
- Centre of Excellence in Game Culture Studies
- Koskimaa, Raine
- Research Council of Finland
Ministry reporting: Yes
Reporting Year: 2021
JUFO rating: 3