A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
Learning teamwork through a computer game : for the sake of performance or collaborative learning? (2021)


Riivari, E., Kivijärvi, M., & Lämsä, A.-M. (2021). Learning teamwork through a computer game : for the sake of performance or collaborative learning?. Educational technology research and development, 69(3), 1753-1771. https://doi.org/10.1007/s11423-021-10009-4


JYU-tekijät tai -toimittajat


Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajatRiivari, Elina; Kivijärvi, Marke; Lämsä, Anna-Maija

Lehti tai sarjaEducational technology research and development

ISSN1042-1629

eISSN1556-6501

Julkaisuvuosi2021

Ilmestymispäivä01.06.2021

Volyymi69

Lehden numero3

Artikkelin sivunumerot1753-1771

KustantajaSpringer Science and Business Media LLC

JulkaisumaaYhdysvallat (USA)

Julkaisun kielienglanti

DOIhttps://doi.org/10.1007/s11423-021-10009-4

Julkaisun avoin saatavuusAvoimesti saatavilla

Julkaisukanavan avoin saatavuusOsittain avoin julkaisukanava

Julkaisu on rinnakkaistallennettu (JYX)https://jyx.jyu.fi/handle/123456789/76184


Tiivistelmä

Our study examined using a computer-based learning game as a tool to facilitate teaching and learning teamwork skills. The game was applied to an undergraduate level human resource management course at a business school in Finland. We focused on students’ experiences and key learning outcomes of collaborative learning of teamwork skills through the game, and our analysis highlighted two key features of learning outcomes. First, the computer-based learning game promoted students’ self-reflection and evaluation of their individual team roles. Second, although the game taught students the importance of continuous information sharing in teamwork, their evaluation of team outcomes was performance driven; students predominantly took team efficiency as a sign of good teamwork. This case revealed the benefits and challenges of using computer-based learning games as a pedagogical tool. We identified what is required from lecturers and students for the game to be successful, and how team values other than performance could be learned through the game.


YSO-asiasanatoppimispelittietokonepelitpelittiimittiimityöoppiminenyhteisöllinen oppiminenosallistaminenjohtaminenitsearviointireflektiokorkea-asteen koulutusoppimistuloksetsimulointi

Vapaat asiasanathigher education; computer simulation game; collaborative learning; leadership; teamwork skills


Liittyvät organisaatiot

JYU-yksiköt:


OKM-raportointiKyllä

Raportointivuosi2021

JUFO-taso1


Viimeisin päivitys 2024-03-04 klo 20:17