A2 Katsausartikkeli tieteellisessä aikausilehdessä
Effectiveness of Exergame Intervention on Walking in Older Adults : A Systematic Review and Meta-Analysis of Randomized Controlled Trials (2021)

Janhunen, M., Karner, V., Katajapuu, N., Niiranen, O., Immonen, J., Karvanen, J., Heinonen, A., & Aartolahti, E. (2021). Effectiveness of Exergame Intervention on Walking in Older Adults : A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Physical Therapy, 101(9), Article pzab152. https://doi.org/10.1093/ptj/pzab152

JYU-tekijät tai -toimittajat

Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajat: Janhunen, Maarit; Karner, Vera; Katajapuu, Niina; Niiranen, Oona; Immonen, Jaakko; Karvanen, Juha; Heinonen, Ari; Aartolahti, Eeva

Lehti tai sarja: Physical Therapy

ISSN: 0031-9023

eISSN: 1538-6724

Julkaisuvuosi: 2021

Volyymi: 101

Lehden numero: 9

Artikkelinumero: pzab152

Kustantaja: Oxford University Press (OUP)

Julkaisumaa: Britannia

Julkaisun kieli: englanti

DOI: https://doi.org/10.1093/ptj/pzab152

Julkaisun avoin saatavuus: Avoimesti saatavilla

Julkaisukanavan avoin saatavuus: Osittain avoin julkaisukanava

Julkaisu on rinnakkaistallennettu (JYX): https://jyx.jyu.fi/handle/123456789/77942


Objective. The objective of this review was to systematically evaluate the effectiveness of exergaming on walking in older adults. In addition, the aim was to investigate the relationship between the exergaming effect and age, baseline walking performance, exercise traits, technology used and the risk of bias.

Methods. A literature search was carried out in the databases MEDLINE, CINAHL, CENTRAL, EMBASE, WoS, PsycInfo and PEDro up to January 10, 2020. Studies with a Randomized Controlled Trial (RCT) design, people ≥60 years of age without neurological disorders, comparison group with other exercise or no exercise, and walking related outcomes were included. Cochrane RoB2, meta-analysis, meta-regression, and GRADE were used to estimate quality, treatment effect, covariates’ effect, and the certainty of evidence, respectively.

Results. In the studies included (n = 66), the overall risk of bias was low (n = 2), unclear (n = 48) or high (n = 16). Compared with comparison groups, exergaming interventions were more effective for walking improvements (SMD = −0.21; 95% CI = −0.36 to −0.06; 3102 participants, 58 studies; moderate-quality evidence) and more or equally effective (SMD = −0.32; 95% CI = −0.64 to 0.00; 1028 participants, 13 studies; low-quality evidence) after nonexergaming follow-up. The strongest effect for covariates was observed with the type of comparison group, explaining 18.6% of the variance.

Conclusions. For older adults without neurological disorders, exergame-based training improved walking, and improvements were maintained at follow-up. Greater benefits were observed when exergaming groups were compared to inactive comparison groups. To strengthen the evidence, further RCTs on the effectiveness of gamified exercise intervention are needed.

Impact. Exergaming has effect equivalent to other types of exercising on improving walking in older adults. Physical therapists and other rehabilitation professionals may consider exergaming as a promising form of exercise in this age group.

YSO-asiasanat: kuntoutus; liikuntahoito; interventiohoito; digitaaliset pelit; kävely; ikääntyneet; systemaattiset kirjallisuuskatsaukset; meta-analyysi

Vapaat asiasanat: exergames; aged

Liittyvät organisaatiot

OKM-raportointi: Kyllä

Alustava JUFO-taso: 2

Viimeisin päivitys 2021-28-09 klo 11:43