A4 Article in conference proceedings
Stakeholder Strategy and Design Alignment Framework for Design Science Research : A Study in the Context of VR-Aided Marketing and Sales (2020)
Holopainen, J., Mattila, O., Pöyry, E., Parvinen, P., & Tuunanen, T. (2020). Stakeholder Strategy and Design Alignment Framework for Design Science Research : A Study in the Context of VR-Aided Marketing and Sales. In Proceedings of the 53rd Hawaii International Conference on System Sciences (HICSS 2020) (pp. 1520-1529). University of Hawai'i at Manoa. Proceedings of the Annual Hawaii International Conference on System Sciences. https://doi.org/10.24251/HICSS.2020.187
JYU authors or editors
Publication details
All authors or editors: Holopainen, Jani; Mattila, Osmo; Pöyry, Essi; Parvinen, Petri; Tuunanen, Tuure
Parent publication: Proceedings of the 53rd Hawaii International Conference on System Sciences (HICSS 2020)
Conference:
- Hawaii International Conference on System Sciences
Place and date of conference: Grand Wailea, Maui, HI, USA, 7.-10.1.2020
ISBN: 978-0-9981331-3-3
Journal or series: Proceedings of the Annual Hawaii International Conference on System Sciences
ISSN: 1530-1605
eISSN: 2572-6862
Publication year: 2020
Pages range: 1520-1529
Publisher: University of Hawai'i at Manoa
Publication country: United States
Publication language: English
DOI: https://doi.org/10.24251/HICSS.2020.187
Persistent website address: http://hdl.handle.net/10125/63926
Publication open access: Openly available
Publication channel open access: Open Access channel
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/77052
Abstract
This study introduces a framework to align various perceptions and objectives that different stakeholders have at the beginning of a Design Science Research (DSR) process and consolidate them into stakeholders’ strategies and theory-ingrained design artifacts. We coin this framework as Stakeholder Strategy and Design Alignment (SSDA). As an application area, we concentrate on a Virtual Reality (VR) application designed for marketing and sales purposes. The empirical testing of the framework shows that the marketing and sales potential of the application are, indeed, perceived very differently among three stakeholder groups: company representatives, developers and customers. In addition to the introduction of a new DSR framework, the study sheds light to the applicability of VR technologies for marketing and sales use.
Keywords: marketing; digital marketing; marketing communication; sales work; virtual reality; stakeholder groups
Free keywords: Mixed, Augmented, and Virtual Reality: Co-designed Services and Applications; design science research; marketing; sales; stakeholder alignment; virtual reality
Contributing organizations
Ministry reporting: Yes
VIRTA submission year: 2021
JUFO rating: 1