A4 Article in conference proceedings
Stakeholder Strategy and Design Alignment Framework for Design Science Research : A Study in the Context of VR-Aided Marketing and Sales (2020)


Holopainen, J., Mattila, O., Pöyry, E., Parvinen, P., & Tuunanen, T. (2020). Stakeholder Strategy and Design Alignment Framework for Design Science Research : A Study in the Context of VR-Aided Marketing and Sales. In Proceedings of the 53rd Hawaii International Conference on System Sciences (HICSS 2020) (pp. 1520-1529). University of Hawai'i at Manoa. Proceedings of the Annual Hawaii International Conference on System Sciences. https://doi.org/10.24251/HICSS.2020.187


JYU authors or editors


Publication details

All authors or editorsHolopainen, Jani; Mattila, Osmo; Pöyry, Essi; Parvinen, Petri; Tuunanen, Tuure

Parent publicationProceedings of the 53rd Hawaii International Conference on System Sciences (HICSS 2020)

Conference:

  • Hawaii International Conference on System Sciences

Place and date of conferenceGrand Wailea, Maui, HI, USA7.-10.1.2020

ISBN978-0-9981331-3-3

Journal or seriesProceedings of the Annual Hawaii International Conference on System Sciences

ISSN1530-1605

eISSN2572-6862

Publication year2020

Pages range1520-1529

PublisherUniversity of Hawai'i at Manoa

Publication countryUnited States

Publication languageEnglish

DOIhttps://doi.org/10.24251/HICSS.2020.187

Persistent website addresshttp://hdl.handle.net/10125/63926

Publication open accessOpenly available

Publication channel open accessOpen Access channel

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/77052


Abstract

This study introduces a framework to align various perceptions and objectives that different stakeholders have at the beginning of a Design Science Research (DSR) process and consolidate them into stakeholders’ strategies and theory-ingrained design artifacts. We coin this framework as Stakeholder Strategy and Design Alignment (SSDA). As an application area, we concentrate on a Virtual Reality (VR) application designed for marketing and sales purposes. The empirical testing of the framework shows that the marketing and sales potential of the application are, indeed, perceived very differently among three stakeholder groups: company representatives, developers and customers. In addition to the introduction of a new DSR framework, the study sheds light to the applicability of VR technologies for marketing and sales use.


Keywordsmarketingdigital marketingmarketing communicationsales workvirtual realitystakeholder groups

Free keywordsMixed, Augmented, and Virtual Reality: Co-designed Services and Applications; design science research; marketing; sales; stakeholder alignment; virtual reality


Contributing organizations


Ministry reportingYes

VIRTA submission year2021

JUFO rating1


Last updated on 2024-12-10 at 08:16