A4 Artikkeli konferenssijulkaisussa
Empathy in Technology Design and Graffiti (2021)
Myllylä, M. (2021). Empathy in Technology Design and Graffiti. In M. Rauterberg (Ed.), Culture and Computing : Interactive Cultural Heritage and Arts. 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I (pp. 278-295). Springer International Publishing. Lecture Notes in Computer Science, 12794. https://doi.org/10.1007/978-3-030-77411-0_19
JYU-tekijät tai -toimittajat
Julkaisun tiedot
Julkaisun kaikki tekijät tai toimittajat: Myllylä, Mari
Emojulkaisu: Culture and Computing : Interactive Cultural Heritage and Arts. 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
Emojulkaisun toimittajat: Rauterberg, Matthias
Konferenssi:
- International Conference on Human-Computer Interaction
Konferenssin paikka ja aika: Virtual, 24.-29.7.2021
ISBN: 978-3-030-77410-3
eISBN: 978-3-030-77411-0
Lehti tai sarja: Lecture Notes in Computer Science
ISSN: 0302-9743
eISSN: 1611-3349
Julkaisuvuosi: 2021
Sarjan numero: 12794
Artikkelin sivunumerot: 278-295
Kirjan kokonaissivumäärä: 484
Kustantaja: Springer International Publishing
Julkaisumaa: Sveitsi
Julkaisun kieli: englanti
DOI: https://doi.org/10.1007/978-3-030-77411-0_19
Julkaisun avoin saatavuus: Ei avoin
Julkaisukanavan avoin saatavuus:
Julkaisu on rinnakkaistallennettu (JYX): https://jyx.jyu.fi/handle/123456789/77107
Lisätietoja: Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 12794).
Tiivistelmä
This paper discusses empathic understanding, what it means, and how it can be acquired. After an overview of some theories and models from the existing literature, two experiments are presented, where participants were assessing graffiti works. From the results of these experiments, it can be concluded that empathic understanding involves both embodied processes and abstract inferences. Furthermore, understanding can be based on perceived, mechanistic bodily similarities and movements or on folk-psychological inferences mentalized between the observer/empathizer and an object/empathized. Empathic understanding it can also be gained by recognizing and implementing learned bodily skills and conceptual knowledge in mental simulations and theorizations. Furthermore, people have existing schemas and stereotypes that may affect their empathic understanding. In the context of technology design, this implies that the designer as an empathizer needs to consider their own and their users’ perspectives and interactions in different sociocultural contexts; their background knowledge; their future intentions; and the ways empathy can be gained through both embodied processes and mental inferences.
YSO-asiasanat: empatia; ymmärtäminen; teknologia; suunnittelu; suunnittelijat; stereotypiat; merkitykset (semantiikka); tunteet; kognitio; vuorovaikutus; käyttäjät; käyttäjäkokemus; graffitit
Vapaat asiasanat: empathic understanding; technology design; graffiti
Liittyvät organisaatiot
OKM-raportointi: Kyllä
Raportointivuosi: 2021
JUFO-taso: 0