A4 Artikkeli konferenssijulkaisussa
Empathy in Technology Design and Graffiti (2021)


Myllylä, M. (2021). Empathy in Technology Design and Graffiti. In M. Rauterberg (Ed.), Culture and Computing : Interactive Cultural Heritage and Arts. 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I (pp. 278-295). Springer International Publishing. Lecture Notes in Computer Science, 12794. https://doi.org/10.1007/978-3-030-77411-0_19


JYU-tekijät tai -toimittajat


Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajatMyllylä, Mari

EmojulkaisuCulture and Computing : Interactive Cultural Heritage and Arts. 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I

Emojulkaisun toimittajatRauterberg, Matthias

Konferenssi:

  • International Conference on Human-Computer Interaction

Konferenssin paikka ja aikaVirtual24.-29.7.2021

ISBN978-3-030-77410-3

eISBN 978-3-030-77411-0

Lehti tai sarjaLecture Notes in Computer Science

ISSN0302-9743

eISSN1611-3349

Julkaisuvuosi2021

Sarjan numero12794

Artikkelin sivunumerot278-295

Kirjan kokonaissivumäärä484

KustantajaSpringer International Publishing

JulkaisumaaSveitsi

Julkaisun kielienglanti

DOIhttps://doi.org/10.1007/978-3-030-77411-0_19

Julkaisun avoin saatavuusEi avoin

Julkaisukanavan avoin saatavuus

Julkaisu on rinnakkaistallennettu (JYX)https://jyx.jyu.fi/handle/123456789/77107

LisätietojaAlso part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 12794).


Tiivistelmä

This paper discusses empathic understanding, what it means, and how it can be acquired. After an overview of some theories and models from the existing literature, two experiments are presented, where participants were assessing graffiti works. From the results of these experiments, it can be concluded that empathic understanding involves both embodied processes and abstract inferences. Furthermore, understanding can be based on perceived, mechanistic bodily similarities and movements or on folk-psychological inferences mentalized between the observer/empathizer and an object/empathized. Empathic understanding it can also be gained by recognizing and implementing learned bodily skills and conceptual knowledge in mental simulations and theorizations. Furthermore, people have existing schemas and stereotypes that may affect their empathic understanding. In the context of technology design, this implies that the designer as an empathizer needs to consider their own and their users’ perspectives and interactions in different sociocultural contexts; their background knowledge; their future intentions; and the ways empathy can be gained through both embodied processes and mental inferences.


YSO-asiasanatempatiaymmärtäminenteknologiasuunnittelusuunnittelijatstereotypiatmerkitykset (semantiikka)tunteetkognitiovuorovaikutuskäyttäjätkäyttäjäkokemusgraffitit

Vapaat asiasanatempathic understanding; technology design; graffiti


Liittyvät organisaatiot


OKM-raportointiKyllä

Raportointivuosi2021

JUFO-taso0


Viimeisin päivitys 2024-22-04 klo 18:25