Praxis of game writing and narrative design: interview material


Poikela, Jasmine. Praxis of game writing and narrative design: interview material. V. 14.8.2024. University of Jyväskylä. https://doi.org/https://doi.org/10.17011/jyx/dataset/96691.


JYU authors
  • Contact person (yes/no)Yes

All authorsPoikela, Jasmine

FundersEmil Aaltonen Foundation

Right-holders


Availability and identifiers

AvailabilityContact owner

DOI identifier in JYXhttps://doi.org/https://doi.org/10.17011/jyx/dataset/96691


Description of the dataset

DescriptionInterview material consists of European game writers' and narrative designers' (N=10) expert interviews. Semi-structured interviews were used as a data collection method. The data collection started on the October 21, 2023 and finished June 11, 2024. The interview material deals with questions, e.g., what is the difference between game writing and narrative design, how companies use game writing and narrative design in game design and development processes, how game writing and narrative design are used when implementing narrative elements in the game, what software companies use for game writing and narrative design, and what forms the game writing and narrative design take in game development.

LanguageFinnishEnglish

Free keywordsinterview study; semi-structured interview; game writing; narrative design

Keywords (YSO)game sectorgame designgame researchgame industryinterview study

Fields of science616 Other humanitiesHumanities

Do you deal with data concerning special categories of personal data in your research?No


Projects related to dataset


Last updated on 2024-20-08 at 16:26