Digital game-based learning of Swedish as a second language


Kuronen, Mikko; Kemppinen, Pinja; Vänttinen, Minttu; Kajander, Kati; Nyman-Koskinen, Paulina; Mäntylä, Katja. Digital game-based learning of Swedish as a second language.


JYU authors
  • Contact person (yes/no)Yes
  • Contact person (yes/no)No
  • Contact person (yes/no)No
  • Contact person (yes/no)No
  • Contact person (yes/no)No
  • Contact person (yes/no)No

All authorsKuronen, Mikko; Kemppinen, Pinja; Vänttinen, Minttu; Kajander, Kati; Nyman-Koskinen, Paulina; Mäntylä, Katja

FundersSvenska Kulturfonden

Right-holders


Availability and identifiers

AvailabilityNot accessible


Description of the dataset

DescriptionThe data consist of transcribed video recordings of pupils/students from the upper level of Finnish comprehensive school and from upper secondary school playing a digital language learning game alone and in pairs and of (paired) interviews. The data also include observations of teacher students playing the game and their written questionnaire answers.

LanguageFinnishSwedish

Free keywordslanguage learning; language games; digital games; serious games; co-playing; Swedish language; upper level of comprehensive school; digital game-based language learning; DGBLL

Keywords (YSO)language learninglanguage-games (philosophy)Swedish languageupper comprehensive schooldigital games

Fields of science6121 Languages

Follow-up groupsSwedish (Department of Language and Communication Studies KIVI) RUOForeign Languages (Department of Teacher Education OKL)School of Wellbeing (University of Jyväskylä JYU) JYU.WellEnglish (Department of Language and Communication Studies KIVI) EKI

Do you deal with data concerning special categories of personal data in your research?No


Projects related to dataset


Last updated on 2025-28-01 at 13:59