computer games
http://www.yso.fi/onto/yso/p3453
Related people
Related publications and other outputs
- Informal learning and wellbeing outcomes of gameplay and their associations with gameplay motivation (2023) Vahlo, Jukka; et al.; A1; OA
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- Associations between Sports Videogames and Physical Activity in Children (2022) Ng, Kwok; et al.; A1; OA
- Digital Games (2022) Karhulahti, Veli-Matti; D2; OA
- Eight Hypotheses on Technology Use and Psychosocial Wellbeing: A Bicultural Phenomenological Study of Gaming during the COVID-19 Pandemic (2022) Karhulahti, Veli-Matti; et al.; A1; OA
- Finnish Fuck Games : A Lost Historical Footnote (2022) Paasonen, Susanna; et al.; A3; OA; 978-90-4855-062-3
- Book Review: How Pac-Man Eats (2021) Koskimaa, Raine; B1; OA
- HR scenario game : Learning human resource management in a virtual environment (2021) Riivari, Elina; et al.; A4; OA
- Learning teamwork through a computer game : for the sake of performance or collaborative learning? (2021) Riivari, Elina; et al.; A1; OA
- 북유럽 레트로: 핀란드의 레트로게임 문화 [Retrogaming in Finland] (2021) Malinen, Ville; et al.; D1; OA