computer games
http://www.yso.fi/onto/yso/p3453
Related people
Related publications and other outputs
- Learning teamwork through a computer game : for the sake of performance or collaborative learning? (2021) Riivari, Elina; et al.; A1; OA
- 북유럽 레트로: 핀란드의 레트로게임 문화 [Retrogaming in Finland] (2021) Malinen, Ville; et al.; D1; OA
- Story beats in videogames as value-driven choice-based unit operations (2021) Mochocki, Michał; et al.; A1; OA
- Computer game as a pragmatic concept : ideas, meanings, and culture (2020) Karhulahti, Veli-Matti; A1; OA
- Urheilun digitalisaatio : E-urheilun yllättävä voittokulku (2020) Mangeloja, Esa; A3; OA; 978-952-69183-2-7
- How to Define Games and Why We Need to (2019) Arjoranta, Jonne; A1; OA
- Games for enhancing basic reading and maths skills : A systematic review of educational game design in supporting learning by people with learning disabilities (2018) Lämsä, Joni; et al.; A2; OA
- Mental health service users’ and professionals’ relationship with games and gaming (2018) Hopia, Hanna; et al.; A1; OA
- Teaching and learning to read in Afrikaans : teacher competence and computer-assisted support (2018) February, Pamela J.; G4; OA
- Kopiraittilan koulu : [pelillinen materiaali tekijänoikeuksien opettamiseen] (2017) Kallanranta, Juha; et al.; I2; OA