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    mobile games


    http://www.yso.fi/onto/yso/p15342


    Related publications

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    • Harnessing User Values to Understand Value Co-Creation and Co-Destruction in Augmented Reality Mobile Games (2021) Elo, Jenny; et al.; A4; OA; 978-0-9981331-4-0
    • A mobile game as a support tool for children with severe difficulties in reading and spelling (2020) Ronimus, Miia; et al.; A1; OA
    • Explaining digital service users’ pursuit of value : a value co-creation and co-destruction perspective (2020) Lumivalo, Juuli; G5; OA; 978-951-39-8447-2
    • Pelitutkimuksen vuosikirja 2018 (2018) Koskimaa, Raine; et al.; C2; OA
    • When Value Co-Creation Turns to Co-Destruction : Users' Experiences of Augmented Reality Mobile Games (2018) Lintula, Juuli; et al.; A4; OA
    • Pelitutkimuksen vuosikirja 2017 (2017) Koskimaa, Raine; et al.; C2; OA
    • Pokémon Go : kriittisten tapahtumien tilannekonteksti lisätyssä todellisuudessa (2017) Kari, Tuomas; B2; OA
    • Pokémon Go -pelaajien käyttäytymismuutokset (2017) Kari, Tuomas; et al.; B2; OA
    • Understanding Augmented Reality Game Players : Value Co-destruction Process in Pokémon Go (2017) Lintula, Juuli; et al.; A4; OA
    • Mobile games as an advertising medium: towards a new research agenda (2007) Salo, Jari; et al.; A1

    Last updated on 2020-30-08 at 07:11

       
     


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