mobile games
http://www.yso.fi/onto/yso/p15342
Related publications and other outputs
- Magis – A magical adventure : Using a mobile game to deliver an ACT intervention for elementary schoolchildren in classroom settings (2023) Keinonen, Katariina; et al.; A1; OA
- A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games (2022) Elo, Jenny; et al.; A1; OA
- Kulttuurin leikillistyminen ja pelillistyminen (2022) Koskimaa, Raine; et al.; A3; OA; 978-951-768-965-6
- Ambient Play : Larissa Hjorth & Ingrid Richardson. Ambient Play. Cambridge, Massachusetts: The MIT Press, 2020. (2021) Järvenpää, Hanna; B1; OA
- Harnessing User Values to Understand Value Co-Creation and Co-Destruction in Augmented Reality Mobile Games (2021) Elo, Jenny; et al.; A4; OA; 978-0-9981331-4-0
- Magis : maaginen seikkailu : opettajan työkirja (2021) Keinonen, Katariina; et al.; D5; OA; 978-952-6968-1-4
- Magis : maaginen seikkailu : tehtävävihko (2021) Keinonen, Katariina; et al.; D5; OA; 978-952-69868-7-6
- A mobile game as a support tool for children with severe difficulties in reading and spelling (2020) Ronimus, Miia; et al.; A1; OA
- Explaining digital service users’ pursuit of value : a value co-creation and co-destruction perspective (2020) Lumivalo, Juuli; G5; OA; 978-951-39-8447-2
- Pelitutkimuksen vuosikirja 2018 (2018) Koskimaa, Raine; et al.; C2; OA