digital games
http://www.yso.fi/onto/yso/p22353
Related projects
- GAME MUSIC EVERYDAY MEMORIES — EXPERIENCES AND MEANINGS OF DIGITAL GAMES THROUGH CHERISHED MUSIC MEMORIES (GAMEM)
- Tuuri, Kai
- Department of Music, Art and Culture Studies
- Kone Foundation
Related publications
- (Broad)casting the game : the spectacle of real in representing and narrating video game play (2022) Kerttula, Tero; G5; OA; 978-951-39-8968-2
- Digimaterialismi : virtuaalisten hyödykkeiden kulutusmotiivit (2022) Mangeloja, Esa; et al.; A1; OA
- Digital Games (2022) Karhulahti, Veli-Matti; D2; OA
- Finnish Fuck Games : A Lost Historical Footnote (2022) Paasonen, Susanna; et al.; A3; 978-90-4855-062-3
- In Search of Characters Without Signifiers (2022) Aarseth, Espen; et al.; A1; OA
- Play in the digital world : beyond the binary logic (2022) Mertala, Pekka; et al.; A3; 978-1-5297-8456-5
- Ambient Play : Larissa Hjorth & Ingrid Richardson. Ambient Play. Cambridge, Massachusetts: The MIT Press, 2020. (2021) Järvenpää, Hanna; B1; OA
- Continuous play : leisure engagement in competitive fighting games and taekwondo (2021) Siutila, Miia; et al.; A1; OA
- Differences in Immaterial Details : Dimensional Conversion and Its Implications for Protecting Digital Designs Under EU Design Law (2021) Antikainen, Mikko; A1; OA
- Digital Games as a Source of English Vocabulary for Finnish Writers (2021) Tissari, Heli; et al.; A3; 978-3-11-073394-5