digital games
http://www.yso.fi/onto/yso/p22353
Related projects
- GAME MUSIC EVERYDAY MEMORIES — EXPERIENCES AND MEANINGS OF DIGITAL GAMES THROUGH CHERISHED MUSIC MEMORIES (GAMEM)
- Tuuri, Kai
- Department of Music, Art and Culture Studies
- Kone Foundation
Related publications and other outputs
- Continuous play : leisure engagement in competitive fighting games and taekwondo (2023) Siutila, Miia; et al.; A1; OA
- Etnologin sukellus monitieteisen tutkimustiimin jäseneksi (2023) Väkeväinen, Nina; O4; OA
- Evaluating and re-designing an existing literacy support game in a participatory approach with LESLLA teachers (2023) Malessa, Eva; O1; OA
- Evaluating and re-designing an existing literacy support game in a participatory approach with LESLLA teachers (2023) Malessa, Eva; O3; OA
- Informal learning and wellbeing outcomes of gameplay and their associations with gameplay motivation (2023) Vahlo, Jukka; et al.; A1; OA
- Involvement Load and Vocabulary Acquisition in Digital Game-Based Tasks (2023) Rasti-Behbahani, Amin; A3; 978-981-9914-90-6
- Nuorisotutkimus, vsk. 41, nro 3: Nuorten monimuotoiset pelikulttuurit (2023) Meriläinen, Mikko; et al.; C2
- Nuorten monimuotoiset pelikulttuurit kutsuvat tutkijoita (2023) Meriläinen, Mikko; et al.; B1; OA
- Playing critically : Using digital intercultural simulation games in higher education (2023) Siitonen, Marko; A3; OA; 978-1-003-32270-2
- Technostress in Digital Games : Case Genshin Impact (2023) Hämäläinen, Antti; et al.; A4; OA; 978-952-64-9639-9