augmented reality
http://www.yso.fi/onto/yso/p25016
Related publications and other outputs
- Internet addiction continuum and its moderating effect on augmented reality application experiences : digital natives versus older users (2023) Stangl, Brigitte; et al.; A1
- The emperor’s new clothes : self-explorative engagement in virtual try-on service experiences positively impacts brand outcomes (2023) Lavoye, Virginie; et al.; A1; OA
- A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games (2022) Elo, Jenny; et al.; A1; OA
- Developing and Evaluating Educational Innovations for STEAM Education in Rapidly Changing Digital Technology Environments (2022) Lavicza, Zsolt; et al.; A1; OA
- Interpretation, Negotiation, Play : A Multiple Case Study of Playful Reader Engagement with an Augmented Reality Picturebook (2022) Järvenpää, Hanna; A1; OA
- Learning Outcomes in HMD-VR : a Literature Review (2022) Lähtevänoja, Antti; et al.; A2; OA
- Modern learning environments in the acquisition of skills (2022) Aaltola, Kirsi; G5; OA; 978-951-39-9337-5
- “The Pokémon that Got Away” : Employing Actor-Network Theory to Unmask the Technology Actor in Cybernized Services (2022) Lumivalo, Juuli; et al.; A4; OA
- Tuleeko Metaversumista totta? (2022) Wilska, Terhi-Anna; E1
- Consumer behavior with augmented reality in retail : a review and research agenda (2021) Lavoye, Virginie; et al.; A2; OA