augmented reality
http://www.yso.fi/onto/yso/p25016
Related publications and other outputs
- The hierarchy of needs for user experiences in virtual reality (2020) Kelling, Chelsea; et al.; A3; OA; 978-0-429-43774-8
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- Enabling Sociability When Using Virtual Reality Applications : A Design Science Research Approach (2019) Holopainen, Jani; et al.; A4; OA
- Kun kone on kaunis : kyborgi teknologis-esteettisen toimijuuden muotokuvana (2018) Pursiainen, Mimosa; B1; OA
- When Value Co-Creation Turns to Co-Destruction : Users' Experiences of Augmented Reality Mobile Games (2018) Lintula, Juuli; et al.; A4; OA
- Understanding Augmented Reality Game Players : Value Co-destruction Process in Pokémon Go (2017) Lintula, Juuli; et al.; A4; OA
- Journalism in virtual reality : opportunities and future research challenges (2016) Sirkkunen, Esa; et al.; A4; OA
- Lisätystä todellisuudesta (2016) Ala-Hakula, Riikka; E1
- Lost or not? Designing and evaluating user interfaces of mobile map services : the viewpoint of supporting users' location awareness (2016) Kuparinen , Liisa; G5; OA