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    gamification


    http://www.yso.fi/onto/yso/p27310


    Related publications

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    • Let’s Play Tinder! : Aesthetics of a Dating App (2021) Garda, Maria B.; et al.; A1; OA
    • Dual information systems : the complicated relationship of hedonic and utilitarian values (2020) Köse, Dicle Berfin; G5; OA; 978-951-39-8441-0
    • Gamifying Teacher Students’ Learning Platform : Information and Communication Technology in Teacher Education courses (2020) Nousiainen, Tuula; et al.; A4; OA
    • Immersive gaming as journalism (2020) Arjoranta, Jonne; et al.; A3; OA; 978-0-429-43774-8
    • Moodlea pelillistämässä : kokemuksia opettajaopiskelijoiden tieto- ja viestintäteknologian kurssilta (2020) Nousiainen, Tuula; et al.; B1; OA
    • Pelillisyys liikunnanopetuksessa : iloa oppilaille, lisätyötä opettajille (2020) Lyyra, Nelli; D1
    • Playful approaches to news engagement (2020) Ferrer-Conill, Raul; et al.; A1; OA
    • Software Startup Education : Gamifying Growth Hacking (2020) Kemell, Kai-Kristian; et al.; A3; OA; 978-3-030-35983-6
    • Utilizing games in the co-production of mental health services (2020) Raitio, Katja; et al.; A1; OA
    • Adaptive techniques in e-Learning for transnational programs (2019) Subirats, Laia; et al.; A4

    Last updated on 2019-09-04 at 12:57

       
     


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