hyötypelit
http://www.yso.fi/onto/yso/p29628
Liittyvät henkilöt
Liittyvät julkaisut ja muut tuotokset
- Le Grand Jeu and the potential of money games for exploring economic possibilities (2024) Petz, Marcus; et al.; A1; OA
- Measuring digital intervention user experience with a novel ecological momentary assessment (EMA) method, CORTO (2024) Lukka, Lauri; et al.; A1; OA
- Clustering to define interview participants for analyzing student feedback : a case of Legends of Learning (2023) Karimov, Ayaz; et al.; A4; OA; 978-1-7336736-4-8
- Etnologin sukellus monitieteisen tutkimustiimin jäseneksi (2023) Väkeväinen, Nina; O4; OA
- Evaluating and re-designing an existing literacy support game in a participatory approach with LESLLA teachers (2023) Malessa, Eva; O3; OA
- The qualities of patients interested in using a game-based digital mental health intervention for depression : a sequential mixed methods study (2023) Lukka, Lauri; et al.; A1; OA
- Effectiveness of Gamification in Knee Replacement Rehabilitation : Protocol for a Randomized Controlled Trial With a Qualitative Approach (2022) Aartolahti, Eeva; et al.; A1; OA
- Media and Communication, Vol 9, No 1. Special Issue: Games and Communication—Quo Vadis? (2021) Siitonen, Marko; et al.; C2; OA
- Virtual Enterprise Simulation Game as an Environment for Collaborative Creativity and Learning (2021) Tuhkala, Ari; et al.; A3; OA; 978-3-030-77066-2
- Game learning analytics for understanding reading skills in transparent writing system (2020) Niemelä, Marko, Kärkkäinen, Tommi; et al.; A1; OA