serious games
http://www.yso.fi/onto/yso/p29628
Related people
Related publications and other outputs
- Virtual Enterprise Simulation Game as an Environment for Collaborative Creativity and Learning (2021) Tuhkala, Ari; et al.; A3; OA; 978-3-030-77066-2
- Game learning analytics for understanding reading skills in transparent writing system (2020) Niemelä, Marko, Kärkkäinen, Tommi; et al.; A1; OA
- A Pilot Study on Developing Newsgames in Collaboration between Journalism and Computer Science Students (2019) Siitonen, Marko; et al.; A1; OA
- Enter the Serious E-scape Room : A Cost-Effective Serious Game Model for Deep and Meaningful E-learning (2019) Mystakidis, Stylianos; et al.; A4
- Gaming for health across various areas of life (2019) Luimula, Mika; et al.; A4; OA
- Supporting struggling readers with digital game-based learning (2019) Ronimus, Miia; et al.; A1; OA
- Gamifying the Escape from the Engineering Method Prison (2018) Kemell, Kai-Kristian; et al.; A4; OA
- Toward Successfully Integrating Mini Learning Games into Social Virtual Reality Environments : Recommendations for Improving Open and Distance Learning (2017) Mystakidis, Stylianos; et al.; A4; OA
- Utilizing online serious games to facilitate distributed requirements elicitation (2015) Ghanbari, Hadi; et al.; A1; OA
- Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness (2015) Hamari, Juho; et al.; A4; OA
Related research datasets
- Co-design focused, participatory approach to exploring a digital literacy support serious game with Finnish language and literacy teachers of adult migrants with limited/interrupted formal education experience: research data (2023) Malessa, Eva
- Gamification in Knee Replacement Rehabilitation (BEE-RCT) (2023) Heinonen, Ari; et al.