A4 Article in conference proceedings
An Ethical Perspective on Loot Box Purchasing : Examining Psychosocial Antecedents and the Association with Indebtedness (2023)
Nyrhinen, J., Sirola, A., Frank, L., Nuckols, J., & Wilska, T.-A. (2023). An Ethical Perspective on Loot Box Purchasing : Examining Psychosocial Antecedents and the Association with Indebtedness. In A. Pucihar, M. Kljajić Borštnar, R. Bons, G. Ongena, M. Heikkilä, & D. Vidmar (Eds.), 36th Bled eConference : Digital Economy and Society : The Balancing Act for Digital Innovation in Times of Instability (pp. 301-318). University of Maribor. https://doi.org/10.18690/um.fov.4.2023.19
JYU authors or editors
Publication details
All authors or editors: Nyrhinen, Jussi; Sirola, Anu; Frank, Lauri; Nuckols, Julia; Wilska, Terhi-Anna
Parent publication: 36th Bled eConference : Digital Economy and Society : The Balancing Act for Digital Innovation in Times of Instability
Parent publication editors: Pucihar, Andreja; Kljajić Borštnar, Mirjana; Bons, Roger; Ongena, Guido; Heikkilä, Marikka; Vidmar, Doroteja
Conference:
- Bled eConference
Place and date of conference: Bled, Slovenia, 25.-28.6.2023
eISBN: 978-961-286-751-5
Publication year: 2023
Publication date: 26/06/2023
Pages range: 301-318
Number of pages in the book: 920
Publisher: University of Maribor
Publication country: Slovenia
Publication language: English
DOI: https://doi.org/10.18690/um.fov.4.2023.19
Persistent website address: https://press.um.si/index.php/ump/catalog/book/786
Publication open access: Openly available
Publication channel open access: Open Access channel
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/88361
Abstract
Loot boxes are popular random reward mechanisms in digital games, attracting players to invest real money to enhance their gaming experiences. Loot boxes share striking similarities to gambling and might contribute to one’s economic strain, but more research is needed on the underlying vulnerabilities and motivational traits in loot box purchasing. This paper examines associations with self-reported increase in loot box purchasing and debt problems during the first year of the COVID-19 pandemic. International survey data were collected in 2021, consisting of Finnish, Swedish, and British respondents (N = 2,991) aged 18 to 75. Partial least squares modeling was used as an analytical technique. The findings bring valuable insight into the underlying psychosocial and motivational factors in loot box purchasing and its association with indebtedness.
Keywords: online games; players (non-music); consumer behaviour; buying behaviour; psychosocial factors; social relations; loneliness; problem gambling; resilience
Free keywords: loot box; indebtedness; resilience; loneliness; social relationships
Contributing organizations
Ministry reporting: Yes
Reporting Year: 2023
JUFO rating: 1
- School of Wellbeing (University of Jyväskylä JYU) JYU.Well
- Information Systems Science (Faculty of Information Technology IT) TJT
- Value Creation for Cyber-Physical Systems and Services (Faculty of Information Technology IT) CPSS
- Sosiology (Department of Social Sciences and Philosophy YFI) SOS
- School of Resource Wisdom (University of Jyväskylä JYU) JYU.Wisdom