A4 Article in conference proceedings
An Ethical Perspective on Loot Box Purchasing : Examining Psychosocial Antecedents and the Association with Indebtedness (2023)


Nyrhinen, J., Sirola, A., Frank, L., Nuckols, J., & Wilska, T.-A. (2023). An Ethical Perspective on Loot Box Purchasing : Examining Psychosocial Antecedents and the Association with Indebtedness. In A. Pucihar, M. Kljajić Borštnar, R. Bons, G. Ongena, M. Heikkilä, & D. Vidmar (Eds.), 36th Bled eConference : Digital Economy and Society : The Balancing Act for Digital Innovation in Times of Instability (pp. 301-318). University of Maribor. https://doi.org/10.18690/um.fov.4.2023.19


JYU authors or editors


Publication details

All authors or editorsNyrhinen, Jussi; Sirola, Anu; Frank, Lauri; Nuckols, Julia; Wilska, Terhi-Anna

Parent publication36th Bled eConference : Digital Economy and Society : The Balancing Act for Digital Innovation in Times of Instability

Parent publication editorsPucihar, Andreja; Kljajić Borštnar, Mirjana; Bons, Roger; Ongena, Guido; Heikkilä, Marikka; Vidmar, Doroteja

Conference:

  • Bled eConference

Place and date of conferenceBled, Slovenia25.-28.6.2023

eISBN978-961-286-751-5

Publication year2023

Publication date26/06/2023

Pages range301-318

Number of pages in the book920

PublisherUniversity of Maribor

Publication countrySlovenia

Publication languageEnglish

DOIhttps://doi.org/10.18690/um.fov.4.2023.19

Persistent website addresshttps://press.um.si/index.php/ump/catalog/book/786

Publication open accessOpenly available

Publication channel open accessOpen Access channel

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/88361


Abstract

Loot boxes are popular random reward mechanisms in digital games, attracting players to invest real money to enhance their gaming experiences. Loot boxes share striking similarities to gambling and might contribute to one’s economic strain, but more research is needed on the underlying vulnerabilities and motivational traits in loot box purchasing. This paper examines associations with self-reported increase in loot box purchasing and debt problems during the first year of the COVID-19 pandemic. International survey data were collected in 2021, consisting of Finnish, Swedish, and British respondents (N = 2,991) aged 18 to 75. Partial least squares modeling was used as an analytical technique. The findings bring valuable insight into the underlying psychosocial and motivational factors in loot box purchasing and its association with indebtedness.


Keywordsonline gamesplayers (non-music)consumer behaviourbuying behaviourpsychosocial factorssocial relationslonelinessproblem gamblingresilience

Free keywordsloot box; indebtedness; resilience; loneliness; social relationships


Contributing organizations


Ministry reportingYes

Reporting Year2023

JUFO rating1


Last updated on 2024-03-07 at 01:45