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Enter the Serious E-scape Room : A Cost-Effective Serious Game Model for Deep and Meaningful E-learning (2019)


Mystakidis, S., Cachafeiro, E., & Hatzilygeroudis, I. (2019). Enter the Serious E-scape Room : A Cost-Effective Serious Game Model for Deep and Meaningful E-learning. In IISA 2019 : Proceedings of the 10th International Conference on Information, Intelligence, Systems and Applications. IEEE. https://doi.org/10.1109/IISA.2019.8900673


JYU-tekijät tai -toimittajat


Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajatMystakidis, Stylianos; Cachafeiro, Enrique; Hatzilygeroudis, Ioannis

EmojulkaisuIISA 2019 : Proceedings of the 10th International Conference on Information, Intelligence, Systems and Applications

Konferenssi:

  • International Conference on Information, Intelligence, Systems and Applications

Konferenssin paikka ja aikaPatras, Greece15.-17.7.2019

ISBN978-1-72814-959-2

Julkaisuvuosi2019

KustantajaIEEE

JulkaisumaaYhdysvallat (USA)

Julkaisun kielienglanti

DOIhttps://doi.org/10.1109/IISA.2019.8900673

Julkaisun avoin saatavuusEi avoin

Julkaisukanavan avoin saatavuus


Tiivistelmä

Escape rooms are a phenomenon that has taken the world by storm in the last decade. Simultaneously Virtual Reality is a promising technology for innovation in education, training and e-learning. Combining these two concepts, this paper outlines a new model for designing serious games in virtual reality environments for high quality, deep and meaningful learning, the Serious E-scape Room. It describes the theoretical grounding, general guidelines and principles of the model. It also presents the case study “Room of Keys”, a serious virtual escape room for biology concepts. To test the assumptions of the model, researchers conducted a mixed research study with 148 students in a US high school. Pre-post test results recorded a 13.8% performance increase and high overall satisfaction. The game has been received enthusiastically by students, it increased their motivation and helped them build a deeper understanding of the learned concepts.


YSO-asiasanathyötypelitoppimispelitvirtuaalitodellisuuspakopelit

Vapaat asiasanatescape room; virtual reality; serious games; deep and meaningful learning; biology


Liittyvät organisaatiot


OKM-raportointiKyllä

Raportointivuosi2019

JUFO-taso0


Viimeisin päivitys 2024-11-05 klo 18:26