A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
Individual Creativity and Career Choices of Pre-teens in the Context of a Math-Art Learning Event (2021)
Salmi, H., Thuneberg, H., Bogner, F. X., & Fenyvesi, K. (2021). Individual Creativity and Career Choices of Pre-teens in the Context of a Math-Art Learning Event. Open Education Studies, 3(1), 147-156. https://doi.org/10.1515/edu-2020-0147
JYU-tekijät tai -toimittajat
Julkaisun tiedot
Julkaisun kaikki tekijät tai toimittajat: Salmi, Hannu; Thuneberg, Helena; Bogner, Franz X.; Fenyvesi, Kristof
Lehti tai sarja: Open Education Studies
eISSN: 2544-7831
Julkaisuvuosi: 2021
Ilmestymispäivä: 01.01.2021
Volyymi: 3
Lehden numero: 1
Artikkelin sivunumerot: 147-156
Kustantaja: Walter de Gruyter GmbH
Julkaisumaa: Puola
Julkaisun kieli: englanti
DOI: https://doi.org/10.1515/edu-2020-0147
Julkaisun avoin saatavuus: Avoimesti saatavilla
Julkaisukanavan avoin saatavuus: Kokonaan avoin julkaisukanava
Julkaisu on rinnakkaistallennettu (JYX): https://jyx.jyu.fi/handle/123456789/77306
Tiivistelmä
A sample of 392 students (aged 12-13 years, M±SD: 12. 52% girls) completed a learning module integrating informal hands-on mathematics and arts activity (extending STEM to STEAM). Within a 140 minute workshop period participants worked with commercially available ‘4Dframe’ Math and STEAM learning toolkits to design and create original, personal and individual geometrical structures. Two science pedagogues acted as tutors supervising the process and intervened only when needed. A pre-/post-test design monitored individual creativity, relative autonomy, and career choice preference. Path analysis elaborated the role of creativity (measured with two subscales: act and flow), and it showed that post-act, post-flow as well as relative autonomy are valuable predictors of career choices. Similarly, pre-creativity scores were shown to significantly predict the related post-scores: act and flow. As a consequence, our STEAM module was shown to trigger both the creativity level and the career choice preferences. Conclusions for appropriate educational settings to foster STEAM environments are discussed.
YSO-asiasanat: matematiikka; oppiminen; luovuus; taide; ammatinvalinta
Vapaat asiasanat: STEAM; math learning; inquiry-based; hands-on; art; informal learning; motivation; career choice
Liittyvät organisaatiot
Hankkeet, joissa julkaisu on tehty
- STIMEY Science Technology Innovation Mathematics Engineering for the Young
- Kankaanranta, Marja
- Euroopan komissio
OKM-raportointi: Kyllä
Raportointivuosi: 2021
JUFO-taso: 1