A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
Individual Creativity and Career Choices of Pre-teens in the Context of a Math-Art Learning Event (2021)


Salmi, H., Thuneberg, H., Bogner, F. X., & Fenyvesi, K. (2021). Individual Creativity and Career Choices of Pre-teens in the Context of a Math-Art Learning Event. Open Education Studies, 3(1), 147-156. https://doi.org/10.1515/edu-2020-0147


JYU-tekijät tai -toimittajat


Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajatSalmi, Hannu; Thuneberg, Helena; Bogner, Franz X.; Fenyvesi, Kristof

Lehti tai sarjaOpen Education Studies

eISSN2544-7831

Julkaisuvuosi2021

Ilmestymispäivä01.01.2021

Volyymi3

Lehden numero1

Artikkelin sivunumerot147-156

KustantajaWalter de Gruyter GmbH

JulkaisumaaPuola

Julkaisun kielienglanti

DOIhttps://doi.org/10.1515/edu-2020-0147

Julkaisun avoin saatavuusAvoimesti saatavilla

Julkaisukanavan avoin saatavuusKokonaan avoin julkaisukanava

Julkaisu on rinnakkaistallennettu (JYX)https://jyx.jyu.fi/handle/123456789/77306


Tiivistelmä

A sample of 392 students (aged 12-13 years, M±SD: 12. 52% girls) completed a learning module integrating informal hands-on mathematics and arts activity (extending STEM to STEAM). Within a 140 minute workshop period participants worked with commercially available ‘4Dframe’ Math and STEAM learning toolkits to design and create original, personal and individual geometrical structures. Two science pedagogues acted as tutors supervising the process and intervened only when needed. A pre-/post-test design monitored individual creativity, relative autonomy, and career choice preference. Path analysis elaborated the role of creativity (measured with two subscales: act and flow), and it showed that post-act, post-flow as well as relative autonomy are valuable predictors of career choices. Similarly, pre-creativity scores were shown to significantly predict the related post-scores: act and flow. As a consequence, our STEAM module was shown to trigger both the creativity level and the career choice preferences. Conclusions for appropriate educational settings to foster STEAM environments are discussed.


YSO-asiasanatmatematiikkaoppiminenluovuustaideammatinvalinta

Vapaat asiasanatSTEAM; math learning; inquiry-based; hands-on; art; informal learning; motivation; career choice


Liittyvät organisaatiot


Hankkeet, joissa julkaisu on tehty


OKM-raportointiKyllä

Raportointivuosi2021

JUFO-taso1


Viimeisin päivitys 2024-22-04 klo 20:13