serious games
http://www.yso.fi/onto/yso/p29628
Related people
Related publications and other outputs
- Etnologin sukellus monitieteisen tutkimustiimin jäseneksi (2023) Väkeväinen, Nina; O4; OA
- Evaluating and re-designing an existing literacy support game in a participatory approach with LESLLA teachers (2023) Malessa, Eva; O3; OA
- The qualities of patients interested in using a game-based digital mental health intervention for depression : a sequential mixed methods study (2023) Lukka, Lauri; et al.; A1; OA
- Effectiveness of Gamification in Knee Replacement Rehabilitation : Protocol for a Randomized Controlled Trial With a Qualitative Approach (2022) Aartolahti, Eeva; et al.; A1; OA
- Media and Communication, Vol 9, No 1. Special Issue: Games and Communication—Quo Vadis? (2021) Siitonen, Marko; et al.; C2; OA
- Virtual Enterprise Simulation Game as an Environment for Collaborative Creativity and Learning (2021) Tuhkala, Ari; et al.; A3; OA; 978-3-030-77066-2
- Game learning analytics for understanding reading skills in transparent writing system (2020) Niemelä, Marko, Kärkkäinen, Tommi; et al.; A1; OA
- A Pilot Study on Developing Newsgames in Collaboration between Journalism and Computer Science Students (2019) Siitonen, Marko; et al.; A1; OA
- Enter the Serious E-scape Room : A Cost-Effective Serious Game Model for Deep and Meaningful E-learning (2019) Mystakidis, Stylianos; et al.; A4
- Gaming for health across various areas of life (2019) Luimula, Mika; et al.; A4; OA
Related research datasets
- Co-design focused, participatory approach to exploring a digital literacy support serious game with Finnish language and literacy teachers of adult migrants with limited/interrupted formal education experience: research data (2023) Malessa, Eva
- Gamification in Knee Replacement Rehabilitation (BEE-RCT) (2023) Heinonen, Ari; et al.